Difference between revisions of "Fingerspike"

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| burst = 1
 
| burst = 1
 
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| velocity = 55
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| attack1dmg = 7
 
| attack1dmg = 7
 
| attack1type = Stab
 
| attack1type = Stab

Latest revision as of 09:38, 29 November 2024

Fingerspike

Fingerspike

A fleshy dog-sized creature with a single spiked limb. Despite their short legs, fingerspikes can move remarkably fast.

Base Stats

Type
EntityBasic
Flammability
125%

Pawn Stats

Combat Power
25
Move Speed
5.1 c/s
Health Scale
50% HP
Body Size
0.6
Mass
36 kg
Filth Rate
1
Diet
none
Life Expectancy
10 years
Trainable Intelligence
None
Toxic Resistance
50%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
70 Twisted meat Twisted meat

Ranged Combat

Mode
Single-Shot
Damage
7 dmg (RangedStab)
Armor penetration
100%
Warm-Up
30 ticks (0.5 secs)
Cooldown
120 ticks (2 secs)
Range
3.9 tile(s)
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
2.8

Melee Combat

Attack 1
Spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 2
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
Average DPS
1.55

Containment

Min Containment Strength
20
Knowledge Gain
1 Basic
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
Bioferrite 1.2/day
Gets Cold Bonus
true
Min Monolith Level For Study
1
Held on Platform
true
Escape Interval
MTB 60 days
Technical
defName
Fingerspike


Fingerspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence[edit]

Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.

Summary[edit]

They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.

Analysis[edit]

The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.

Version history[edit]