Difference between revisions of "Toughspike"
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| attack1cool = 2 | | attack1cool = 2 | ||
| attack1part = LeftSpike | | attack1part = LeftSpike | ||
+ | | attack1selectionWeight= 14.7 | ||
| attack2label = right spike | | attack2label = right spike | ||
| attack2labelNoLocation = spike | | attack2labelNoLocation = spike | ||
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| attack2cool = 2 | | attack2cool = 2 | ||
| attack2part = RightSpike | | attack2part = RightSpike | ||
+ | | attack2selectionWeight= 14.7 | ||
| attack3label = head | | attack3label = head | ||
| attack3type = Blunt | | attack3type = Blunt | ||
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| attack3part = HeadAttackTool | | attack3part = HeadAttackTool | ||
| attack3ensureLinkedBodyPartsGroupAlwaysUsable = true | | attack3ensureLinkedBodyPartsGroupAlwaysUsable = true | ||
− | | | + | | attack3chancefactor = 0.2 |
+ | | attack3selectionWeight= 0.54 | ||
<!-- Technical --> | <!-- Technical --> | ||
| defName = Toughspike | | defName = Toughspike | ||
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}} | }} | ||
'''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]]. | '''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]]. | ||
− | + | DPS {{DPS From Attacks|attack1dps=3.5|attack1ap=10|attack2dps=3.5|attack2ap=10|attack3dps=3.4|attack3ap=10}} | |
== Occurrence == | == Occurrence == | ||
Toughspikes can occur in most instances that [[fleshbeast]]s generally do, including raids, in the [[Undercave]], as the result of [[Draw fleshbeasts]], present at Distress call quest sites, and as a result of the [[twisted obelisk]]'s random mutations of wildlife.{{Check Tag|Which?|What pawns turn into toughspikes?}}<!---A wild boar -> Toughspike. Is it body size related?--> | Toughspikes can occur in most instances that [[fleshbeast]]s generally do, including raids, in the [[Undercave]], as the result of [[Draw fleshbeasts]], present at Distress call quest sites, and as a result of the [[twisted obelisk]]'s random mutations of wildlife.{{Check Tag|Which?|What pawns turn into toughspikes?}}<!---A wild boar -> Toughspike. Is it body size related?--> |
Revision as of 12:25, 7 December 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Lacking detail. |
Toughspike
A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
Base Stats
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 16%
Pawn Stats
- Combat Power
- 70
- Move Speed
- 4.3 c/s
- Health Scale
- 100% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 15 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
Ranged Combat
- Mode
- Single-Shot
- Damage
- 9 dmg (RangedStab)
- Armor penetration
- 100%
- Warm-Up
- 30 ticks (0.5 secs)
- Cooldown
- 120 ticks (2 secs)
- Range
- 5.9 tile(s)
- Velocity
- 55 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 3.6
Melee Combat
- Attack 1
- Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 2
- Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 3
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.17
Containment
- Min Containment Strength
- 50
- Knowledge Gain
- 2 Basic
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Toughspike
Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC. DPS 2.15
Occurrence
Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
They are the only fleshbeast that will leave a corpse when killed.
Effect of its armor |
---|
Containment
?
Analysis
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.
Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
ideally suited to nuggetization by hypothermia.
Version history
- Anomaly DLC Release - Added.