Difference between revisions of "Waterskip"

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(Added image of Waterskip effect radius, removed image request (also the stub warning, as the considerations within are answered by virtue of their exclusion, at least in my opinion))
m (Answered removed FAQs about waterskip puddles)
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[[File:waterskip radius.PNG|thumb|right|175px|Area of affect of Waterskip. Cast location has been marked in yellow, surrounding affected tiles in white, and unaffected tiles in red.]]
 
[[File:waterskip radius.PNG|thumb|right|175px|Area of affect of Waterskip. Cast location has been marked in yellow, surrounding affected tiles in white, and unaffected tiles in red.]]
  
On cast, Waterskip instantly extinguishes all fires within a 3x3 area centered on the target tile, including burning pawns. Additionally, a water puddle is left behind on all affected tiles for a variable duration between 7 - 10 ingame hours (approx.). While they persist, these puddles effectively reduce the [[flammability]] of a tile to 0, preventing fires from forming on or spreading to the tiles they're on. These puddles do not affect pawns, and thus do not protect against pawns being set aflame.
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On cast, Waterskip instantly extinguishes all fires within a 3x3 square centered on the target tile, including burning pawns. Additionally, a water puddle is left behind on all affected tiles for a variable duration between 7 - 10 ingame hours (approx.). While they persist, these puddles effectively reduce the [[flammability]] of a tile to 0, preventing fires from forming on or spreading to the tiles they're on. Beyond this, the puddles are entirely cosmetic - they do not affect the flammability of pawns standing on them, they do not cause eligible buildings to [[Events#Zzztt...|zzztt]], and they do not inflict the [[Thoughts/Memory_Misc#Soaking_wet|soaking wet]] thought on pawns.
  
 
Waterskip will also reveal any invisible [[revenant]]s{{AnomalyIcon}} that are within its radius when cast.
 
Waterskip will also reveal any invisible [[revenant]]s{{AnomalyIcon}} that are within its radius when cast.

Revision as of 16:18, 8 January 2025

Waterskip

Waterskip

Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.

Base Stats

Type
Psycast

Ability

Psylink Level
2
Psyfocus Cost
1.5%
Neural Heat Gain
25
Casting Time
60 ticks (1 sec)
Range
24.9 tiles
Effect Radius
1.9 tiles
Caster Must Be Capable of Violence
False

Waterskip is a level 2 psycast that creates water in its area of effect, putting out fires.

Acquisition

There are two ways to acquire the waterskip psycast:

  1. Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
  2. Waterskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

Area of affect of Waterskip. Cast location has been marked in yellow, surrounding affected tiles in white, and unaffected tiles in red.

On cast, Waterskip instantly extinguishes all fires within a 3x3 square centered on the target tile, including burning pawns. Additionally, a water puddle is left behind on all affected tiles for a variable duration between 7 - 10 ingame hours (approx.). While they persist, these puddles effectively reduce the flammability of a tile to 0, preventing fires from forming on or spreading to the tiles they're on. Beyond this, the puddles are entirely cosmetic - they do not affect the flammability of pawns standing on them, they do not cause eligible buildings to zzztt, and they do not inflict the soaking wet thought on pawns.

Waterskip will also reveal any invisible revenantsContent added by the Anomaly DLC that are within its radius when cast.

Analysis

Waterskip is psycast that provides a free but less effective alternative to firefoam. Compared to a firefoam pop pack, Waterskip has significantly less coverage (only a 3x3 squares compared to a 6 tile radius circle for the pop pack). This low range is compounded to the small cast time for Waterskip, compared to the instant activation of the pop pack, making extinguishing flames in large quantities comparatively much slower. Waterskip also doesn't give the covered in firefoam hediff that prevents pawn from being reignited, but the puddles left by waterskip does prevent fire from starting on that cell (negating the effect of chemfuel puddles).

However, Waterskip doesn't have to be reloaded like firefoam, it has a massively increased effective range, being able to target any pawn and any location (within line of sight) up to 25 tiles. Additionally, unlike the pop pack, Waterskip can be cast several times consecutively (as neural heat and psyfocus allow), whereas a pop pack must be reloaded between uses. Finally, the pack takes up the valuable Utility slot for a capability that may not be useful every time, introducing a significant opportunity cost.

This gives Waterskip a role in unexpected emergencies, combating widespread fires, or small fires that are out of reach of your pawns. It can also be used to extinguish burning pawns without having to expose yourself by moving near them.

Version history