Difference between revisions of "Oak tree"
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m ((Bot) XML data extraction: Adding plant info) |
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+ | {{Define|Plant | ||
+ | | harvest yield max = 50 | ||
+ | | harvest yield min = 10 | ||
+ | | visual size max = 2.0 | ||
+ | | visual size min = 1.3 | ||
+ | | wild cluster size max = 30 | ||
+ | | wild cluster size min = 8 | ||
+ | | altitude layer = BuildingTall | ||
+ | | block adjacent sow = true | ||
+ | | def name = PlantTreeOak | ||
+ | | description = A strong hardwood tree. Slow-going, but its wood is very strong. | ||
+ | | drawer type = MapMeshOnly | ||
+ | | fertility factor growth rate = 0.5 | ||
+ | | fertility min = 0.3 | ||
+ | | fill percent = 0.35 | ||
+ | | graphic class = Graphic_Random | ||
+ | | graphic path = Things/Plant/TreeOak | ||
+ | | graphic shader type = CutoutPlant | ||
+ | | grow days = 60 | ||
+ | | harvest destroys = true | ||
+ | | harvest min growth = 0.40 | ||
+ | | harvest tag = Wood | ||
+ | | harvest work = 1000 | ||
+ | | harvested thing def = WoodLog | ||
+ | | label = oak tree | ||
+ | | leafless graphic path = Things/Plant/TreeOak_Leafless | ||
+ | | never multi select = True | ||
+ | | nutrition = 0.50 | ||
+ | | parent name = TreeBase | ||
+ | | passability = PassThroughOnly | ||
+ | | path cost = 130 | ||
+ | | preferability = Plant | ||
+ | | selectable = true | ||
+ | | sound harvest finish = Harvest_Tree_Finish | ||
+ | | sound harvesting = Harvest_Tree | ||
+ | | sow work = 150 | ||
+ | | ticker type = Rare | ||
+ | | top wind exposure = 0.25 | ||
+ | | use hit points = True | ||
+ | | wild cluster radius = 8 | ||
+ | | beauty base = 5 | ||
+ | | flammability base = 0.8 | ||
+ | | max hit points base = 300 | ||
+ | }} | ||
<onlyinclude> | <onlyinclude> | ||
{{Plant | {{Plant |
Revision as of 20:05, 15 April 2015
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Oak tree
A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
Base Stats
Stat Modifiers
Oak tree
A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
Base Stats
Stat Modifiers
"A strong hardwood tree. Slow-going, but its wood is very strong."
— In-game description
Can be cut down by your colonists for wood, using the 'chop wood'order.
Oak trees can also be grown, but take a very long time to mature.