Difference between revisions of "Mini-turret"
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− | The '''improvised turret''' is a stationary defense mechanism which fires at any enemy pawns which enter its firing range. It will automatically target any [[raiders]] or [[Animals|psychotic animals]] which enter within a 25 square radius around the turret. The turret is a 3-round burst weapon with a | + | The '''improvised turret''' is a stationary defense mechanism which fires at any enemy pawns which enter its firing range. It will automatically target any [[raiders]] or [[Animals|psychotic animals]] which enter within a 25 square radius around the turret. The turret is a 3-round burst weapon with absolutely no time required to aim before it shoots, but a rather lengthy reload period. While somewhat weak on its own, large groups of turrets are able to incapacitate or kill hostiles within seconds. |
+ | |||
The turret can be upgraded to a 4-round burst through [[Research|researching Gun Turret Cooling]] at a [[research bench]]. | The turret can be upgraded to a 4-round burst through [[Research|researching Gun Turret Cooling]] at a [[research bench]]. | ||
+ | When the hit points of the turret drop to 28 or less, a metallic sound will be heard and it will begin to spark and hiss. Shortly thereafter, the turret will explode, wounding all pawns and causing 300 damage to all [[structure]]s within the blast radius. Placing two turrets within blast range of one another may cause both turrets to explode in a chain if there is no wall in the way of the blast. For this reason, it is not recommended to place colonists, turrets, load-bearing [[Structures|walls]], or important [[power conduit]]s within a three-square radius of a turret. | ||
− | + | Used alone or in small numbers, turrets do not provide much additional firepower. However, raiders will often target the turret instead of the colonists if it is closer to them, shielding the colonists from harm until the turret is destroyed. However, the firepower of the turrets adds up when massed together, to the point where turrets alone can sometimes beat back even massive raids. Larger colonies often build a "killbox", an entrance area designed to funnel raiders where turrets can do maximum damage while the raiders' own ability to fight back is minimized. Using [[Sandbags]] to protect your turrets can be a solid tactic in either case. | |
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− | Used alone or in small numbers, turrets do not provide much additional firepower. However, raiders will target the turret instead of the colonists if it is closer to them, shielding the colonists from harm until the turret is destroyed. However, the firepower of the turrets adds up when massed together, to the point where turrets alone can beat back even massive raids. Larger colonies often build a "killbox", an entrance area designed to funnel raiders where turrets can do maximum damage while raiders' own ability to fight back is minimized. | ||
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The explosion radius: | The explosion radius: | ||
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− | Video demonstration:[http://youtu.be/FKiICV1xh2g RimWorld Improvised Turret - Explosion Concepts & Mechanics-Demo & Explanation] | + | Video demonstration:[http://youtu.be/FKiICV1xh2g RimWorld Improvised Turret - Explosion Concepts & Mechanics - Demo & Explanation] |
Revision as of 20:48, 28 November 2015
This article is suggested to be rewritten. Reason: Please provide a reason . You can help the RimWorld Wiki by improving it. |
Improvised turret
A weak improvised turret that automatically fires at nearby enemies. Explodes when damaged.
Base Stats
- Type
- Security
- Beauty
- -60
- HP
- 110
Building
- Size
- 1
- Placeable
- Yes
- Power
- -350 W
The improvised turret is a stationary defense mechanism which fires at any enemy pawns which enter its firing range. It will automatically target any raiders or psychotic animals which enter within a 25 square radius around the turret. The turret is a 3-round burst weapon with absolutely no time required to aim before it shoots, but a rather lengthy reload period. While somewhat weak on its own, large groups of turrets are able to incapacitate or kill hostiles within seconds.
The turret can be upgraded to a 4-round burst through researching Gun Turret Cooling at a research bench.
When the hit points of the turret drop to 28 or less, a metallic sound will be heard and it will begin to spark and hiss. Shortly thereafter, the turret will explode, wounding all pawns and causing 300 damage to all structures within the blast radius. Placing two turrets within blast range of one another may cause both turrets to explode in a chain if there is no wall in the way of the blast. For this reason, it is not recommended to place colonists, turrets, load-bearing walls, or important power conduits within a three-square radius of a turret.
Used alone or in small numbers, turrets do not provide much additional firepower. However, raiders will often target the turret instead of the colonists if it is closer to them, shielding the colonists from harm until the turret is destroyed. However, the firepower of the turrets adds up when massed together, to the point where turrets alone can sometimes beat back even massive raids. Larger colonies often build a "killbox", an entrance area designed to funnel raiders where turrets can do maximum damage while the raiders' own ability to fight back is minimized. Using Sandbags to protect your turrets can be a solid tactic in either case.
The explosion radius:
Video demonstration:RimWorld Improvised Turret - Explosion Concepts & Mechanics - Demo & Explanation