Difference between revisions of "Long-range mineral scanner"

From RimWorld Wiki
Jump to navigation Jump to search
m (Undo revision 84297 by Dr. Strangelove (talk))
Tag: Undo
Line 42: Line 42:
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|- <!--- IF you edit this table, please edit the one on the Quests -->
 +
! Resource      !! No. of Tiles !! Total Yield !! Total Mass (kg)
 
|-
 
|-
! Resource !! Number of Tiles !! Total Yield !! Total Mass (kg)
+
| [[Steel]]      || 55 - 60      || 2200 - 2400 || 1100 - 1200
 
|-
 
|-
| [[Steel]] || 55 - 60 || 2200 - 2400 || 1100 - 1200
+
| [[Plasteel]]   || 10 - 15      || 400 - 600  || 100 - 150
 
|-
 
|-
| [[Plasteel]] || 10 - 15 || 400 - 600 || 100 - 150
+
| [[Component]]s || 50 - 70      || 100 - 140  || 60 - 84
 
|-
 
|-
| [[Component]]s || 50 - 70 || 100 - 140 || 60 - 84
+
| [[Silver]]     || 60 - 80      || 2400 - 3200 || 16.8 - 22.4
 
|-
 
|-
| [[Silver]] || 60 - 80 || 2400 - 3200 || 16.8 - 22.4
+
| [[Gold]]       || 8 - 12      || 320 - 480  || 2.5 - 3.8
 
|-
 
|-
| [[Gold]] || 8 - 12 || 320 - 480 || 2.5 - 3.8
+
| [[Uranium]]   || 15 - 20      || 600 - 800  || 600 - 800
 
|-
 
|-
| [[Uranium]] || 15 - 20 || 600 - 800 || 600 - 800
+
| [[Jade]]       || 20 - 25     || 700 - 875   || 350 - 438
|-
 
| [[Jade]] || 20 - 25 || 700 - 875 || 350 - 438
 
 
|}
 
|}
  

Revision as of 06:08, 7 May 2021

Long-range mineral scanner

Long-range mineral scanner

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.

Base Stats

Type
MiscellaneousResources
Market Value
1010 Silver [Note]
Beauty
-8
HP
250
Flammability
50%
Path Cost
25 (34%)

Building

Size
3 × 3
Placeable
Yes
Cover Effectiveness
40%
Power
- 700 W

Creation

Skill Required
Construction 8
Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 200 + Component 6 + Advanced component 2
Deconstruct yield
Steel 150 + Component 5 + Advanced component 1

The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.

While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.

Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)

Resources

All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many Pack animals to send to various discovered lumps.

Resource No. of Tiles Total Yield Total Mass (kg)
Steel 55 - 60 2200 - 2400 1100 - 1200
Plasteel 10 - 15 400 - 600 100 - 150
Components 50 - 70 100 - 140 60 - 84
Silver 60 - 80 2400 - 3200 16.8 - 22.4
Gold 8 - 12 320 - 480 2.5 - 3.8
Uranium 15 - 20 600 - 800 600 - 800
Jade 20 - 25 700 - 875 350 - 438

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade, and cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.
  • Only one scanner is effective in the same map- building more did nothing.

In 1.1 its power cost was increased, and the time between finding ore veins is displayed.