Difference between revisions of "Crafting spot"
Line 12: | Line 12: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
{{Info|A crafting spot is a 1 x 1 area marked on the ground where a [[Menus#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.}} | {{Info|A crafting spot is a 1 x 1 area marked on the ground where a [[Menus#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.}} | ||
− | |||
− | + | ==Acquisition== | |
− | + | There is no cost, build time or skill requirements for placing crafting spots. Just select them from the production tab in the architect menu and place them. | |
− | |||
− | |||
− | |||
− | |||
− | + | ==Summary== | |
− | + | The following items can be crafted at the {{LC:{{PAGENAME}}}}. | |
− | + | {{Recipe List}} | |
− | + | ||
+ | Note that the [[War mask]], [[Veil]], and [[Tribal headdress]] are tribal exclusive. | ||
In addition to being used to craft the items mentioned above, the crafting spot can also be used to smash mechanoids. This allows tribals to break down mechanoid corpses without a machining table, albeit at a slower rate. | In addition to being used to craft the items mentioned above, the crafting spot can also be used to smash mechanoids. This allows tribals to break down mechanoid corpses without a machining table, albeit at a slower rate. | ||
+ | |||
+ | Performing bills at a crafting spot is 50% slower than the same bills done elsewhere. | ||
A [[tool cabinet]] can be placed nearby to increase the work speed at the crafting spot. | A [[tool cabinet]] can be placed nearby to increase the work speed at the crafting spot. | ||
+ | ==Analysis== | ||
+ | While vital in some circumstances, any long-term colony should quickly replace crafting spots with dedicated work stations of the relevant types. While [[tool cabinet]]s are effective on crafting spots, it is far more effective to dedicate those resources instead to creating those dedicated stations, however should they already be available and expedient crafting locations necessary, then there is no reason not to place them in range of the cabinets. | ||
{{nav|production|wide}} | {{nav|production|wide}} | ||
− | |||
− | |||
[[Category:Production]] | [[Category:Production]] |
Revision as of 09:15, 8 August 2021
Crafting spot
A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.
Base Stats
- Type
- Production
Building
- Size
- 1 × 1
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
A crafting spot is a 1 x 1 area marked on the ground where a crafter can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.
Acquisition
There is no cost, build time or skill requirements for placing crafting spots. Just select them from the production tab in the architect menu and place them.
Summary
The following items can be crafted at the crafting spot.
Note that the War mask, Veil, and Tribal headdress are tribal exclusive.
In addition to being used to craft the items mentioned above, the crafting spot can also be used to smash mechanoids. This allows tribals to break down mechanoid corpses without a machining table, albeit at a slower rate.
Performing bills at a crafting spot is 50% slower than the same bills done elsewhere.
A tool cabinet can be placed nearby to increase the work speed at the crafting spot.
Analysis
While vital in some circumstances, any long-term colony should quickly replace crafting spots with dedicated work stations of the relevant types. While tool cabinets are effective on crafting spots, it is far more effective to dedicate those resources instead to creating those dedicated stations, however should they already be available and expedient crafting locations necessary, then there is no reason not to place them in range of the cabinets.