Difference between revisions of "IED antigrain warhead trap"
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− | The '''IED antigrain warhead trap''' explodes in a 15-tile radius 0.25 seconds after an enemy had walked over it, dealing 550 [[Damage types#BombSuper|"Bomb Super" damage]]. This is enough to instantly kill all enemies in-game except for the Thrumbo. | + | The '''IED antigrain warhead trap''' explodes in a 15-tile radius 0.25 seconds after an enemy had walked over it, dealing 550 [[Damage types#BombSuper|"Bomb Super" damage]]. This is enough to instantly kill all enemies in-game except for the [[Thrumbo]] and [[Centipede]]. |
+ | Unless the pawn have a [[shield belt]] , which the shield will be instantly broken for taking the blast for the pawn. | ||
When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible. | When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible. | ||
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== Usage == | == Usage == | ||
− | It can be extremely useful against crashed ship parts, being able to one-shot scythers and lancers, and leave centipedes heavily damaged. Manually trigger the ship part, then guide the mechanoids onto the shell. | + | It can be extremely useful against crashed ship parts, being able to one-shot scythers and lancers, and leave centipedes heavily damaged. Manually trigger the ship part, then guide the mechanoids onto the shell. Although there aren't much use beyond that. |
==Version History== | ==Version History== |
Revision as of 02:44, 8 November 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
IED antigrain warhead trap
An antimatter-powered antigrain warhead connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
Creation
- Required Research
- Ieds
- Skill Required
- Construction 3
- Work To Make
- 1,400 ticks (23.33 secs)
- Destroy yield
- nothing
- thingCategories
- BuildingsSecurity
The IED antigrain warhead trap explodes in a 15-tile radius 0.25 seconds after an enemy had walked over it, dealing 550 "Bomb Super" damage. This is enough to instantly kill all enemies in-game except for the Thrumbo and Centipede. Unless the pawn have a shield belt , which the shield will be instantly broken for taking the blast for the pawn.
When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible.
Usage
It can be extremely useful against crashed ship parts, being able to one-shot scythers and lancers, and leave centipedes heavily damaged. Manually trigger the ship part, then guide the mechanoids onto the shell. Although there aren't much use beyond that.
Version History
1.1.0 - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.