Difference between revisions of "Butcher table"
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A heavy table for butchering non-rotten creatures into raw meat and [[leather]]. Colonists assigned to [[Menus#Cook|cooking]] will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. A better version of the butcher spot. | A heavy table for butchering non-rotten creatures into raw meat and [[leather]]. Colonists assigned to [[Menus#Cook|cooking]] will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. A better version of the butcher spot. | ||
− | It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} | + | It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}, the "20 wood" being the only hard requirement, and the other 75 can be either metal or wood; stone is not allowed. All are identical in work speed and function regardless of material used. |
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== Cleanliness & filth == | == Cleanliness & filth == |
Revision as of 19:16, 20 January 2022
This article is suggested to be rewritten. Reason: Standardize formatting, also see Butcher spot for other info. You can help the RimWorld Wiki by improving it. |
Butcher table
A heavy table for butchering dead creatures into pieces of raw meat.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Cleanliness
- -15
- Facility
- Tool cabinet
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Metallic, Woody
A heavy table for butchering non-rotten creatures into raw meat and leather. Colonists assigned to cooking will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature bill defaults to include all animals and exclude humanoids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. A better version of the butcher spot.
It is built with 75 Stuff (Metallic/Woody, 750 for SMVs), 20 Wood in 2,000 ticks (33.33 secs), the "20 wood" being the only hard requirement, and the other 75 can be either metal or wood; stone is not allowed. All are identical in work speed and function regardless of material used.
Cleanliness & filth
Butcher tables are considered dirty with a cleanliness of -15. In addition, butchering leaves bloodstains around the table, reducing cleanliness even more. A room exclusively built for the butcher's table reduces cooked meals' chances of causing food poisoning. A shelf placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.
Cannibalism
This practice is a last resort commonly used in harsh environmental circumstances for survival purposes, which often carry negative side effects that penalize colonist moods. Only use as a last resort unless you have a colony full of cannibals. Pawns can distinguish the meat source but don't bother much about the leader source. After butchering, about 85 human meat and 47 human leather is dropped (depending on the size of the corpse and on Butchery Efficiency). If the goal is to get rid of the bodies, it is still better to bury or burn them. Colonists find human butchering abhorrent, and will get negative thoughts if:
- The Colony butchers humans (all colonists suffer).
- Butchers get an additional penalty.
- Eat raw human meat or meals that contain human meat. (-25 for raw (stacks 3 times), -20 for cooked (stacks 3 times), but a +15 for cannibals eating cooked meals, and +20 for cannibals eating raw meat)
- These mood debuffs are negated by people with certain traits.
- People also get a negative opinion of the butcher.
Stats table
Butcher table | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (1.39 mins) | 5,000360 | 75% | 98 |
Gold | 20 | ticks (30 secs) | 1,800108 | 40% | 7,530 |
Plasteel | 0 | ticks (1.22 mins) | 4,400504 | 0% | 715 |
Silver | 6 | ticks (33.33 secs) | 2,000126 | 40% | 780 |
Steel | 0 | ticks (33.33 secs) | 2,000180 | 40% | 174 |
Uranium | 0 | ticks (1.06 mins) | 3,800450 | 0% | 490 |
Wood | 0 | ticks (23.33 secs) | 1,400117 | 100% | 119 |
Version History
- 0.10.785 - Can now be made of various stuffs.