Difference between revisions of "Chemfuel"
m (→Acquisition: x) |
(But its not similar to brewiing? Refining is an active process that the pawn sits there doing.) |
||
Line 19: | Line 19: | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
− | {{info|'''Chemfuel''' is a resource used to craft explosive weapons and [[mortar shell|ammunition]] as well as fuel the [[chemfuel powered generator]]s and [[pod launcher]]s. In spite of the description, it is in no way necessary for neither the construction nor fueling of your [[ship]].}} | + | {{info|'''Chemfuel''' is a resource used to craft explosive weapons and [[mortar shell|ammunition]] as well as fuel the [[chemfuel powered generator]]s and [[pod launcher]]s. If chemfuel catches fire, it will spark briefly before exploding in a fireball. |
− | + | ||
+ | In spite of the description, it is in no way necessary for neither the construction nor fueling of your [[ship]].}} | ||
− | |||
== Acquisition == | == Acquisition == | ||
− | * Chemfuel can be crafted by processing [[wood]] or organic material at a [[refinery]] | + | * Chemfuel can be crafted by processing [[wood]] or organic material at a [[refinery]] |
* You can "milk" it from tamed [[boomalope]]s | * You can "milk" it from tamed [[boomalope]]s | ||
* Obtain it from powered [[Infinite chemreactor]]s. | * Obtain it from powered [[Infinite chemreactor]]s. | ||
− | ==Summary== | + | == Summary == |
Mostly used in crafting, however when damaged beyond 1/3rd of its health, it will spark and emit a hissing sound and will explode after between {{ticks|70}} and {{ticks|150}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single unit of chemfuel covering a 1.1 tile radius, and expanding this radius proportional to the square root of the stack size times 0.037 up to a maximum radius of {{#expr: 1.1+((149*0.037)^0.5) round 2}} tiles at a full stack of 150. This explosion leaves [[Filth|Chemfuel puddles]] which will then ignite and burn. | Mostly used in crafting, however when damaged beyond 1/3rd of its health, it will spark and emit a hissing sound and will explode after between {{ticks|70}} and {{ticks|150}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single unit of chemfuel covering a 1.1 tile radius, and expanding this radius proportional to the square root of the stack size times 0.037 up to a maximum radius of {{#expr: 1.1+((149*0.037)^0.5) round 2}} tiles at a full stack of 150. This explosion leaves [[Filth|Chemfuel puddles]] which will then ignite and burn. | ||
− | + | The market value of chemfuel is not affected by its hit points, so [[deterioration|deteriorated]] or damaged chemfuel still [[trade|sells]] for its normal price. | |
− | |||
== Usage == | == Usage == | ||
Line 44: | Line 43: | ||
It is also an ingredient in the following crafting recipes: | It is also an ingredient in the following crafting recipes: | ||
{{Ingredient List}} | {{Ingredient List}} | ||
+ | |||
+ | ==Analysis== | ||
+ | {{Stub|section=1}} | ||
+ | The higher the quantity of chemfuel in the stack, the larger the explosion. With a little creativity, careful placement of chemfuel stockpiles can be used as components in base [[defense]]. | ||
+ | |||
+ | === Storage === | ||
+ | Due to its volatile nature, it should be stored safely away from flammables and electric circuits, in small compartments which contain small stock so an explosion won't destroy your entire stock. This should not be stored with mortar shells. Be careful, as a pawn may decide to let out their stress by beating up a chemfuel container until it explodes. | ||
== Version history == | == Version history == | ||
− | |||
In earlier versions, Chemfuel could be acquired by using a [[Deep drill]]. This was removed in Beta 19. | In earlier versions, Chemfuel could be acquired by using a [[Deep drill]]. This was removed in Beta 19. |
Revision as of 09:51, 16 February 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs analysis of best acquisition methods. |
Chemfuel
A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.
Base Stats
- Type
- Crafted Resources
- Stack Limit
- 150
- Mass
- 0.05 kg
- HP
- 50
- Deterioration Rate
- 2
- Flammability
- 200%
- defName
- Chemfuel
- thingCategories
- Manufactured
Chemfuel is a resource used to craft explosive weapons and ammunition as well as fuel the chemfuel powered generators and pod launchers. If chemfuel catches fire, it will spark briefly before exploding in a fireball.
In spite of the description, it is in no way necessary for neither the construction nor fueling of your ship.
Acquisition
- Chemfuel can be crafted by processing wood or organic material at a refinery
- You can "milk" it from tamed boomalopes
- Obtain it from powered Infinite chemreactors.
Summary
Mostly used in crafting, however when damaged beyond 1/3rd of its health, it will spark and emit a hissing sound and will explode after between 70 ticks (1.17 secs) and 150 ticks (2.5 secs), dealing 10 Flame damage in a radius around itself. The radius depends on the quantity in the stack, with a single unit of chemfuel covering a 1.1 tile radius, and expanding this radius proportional to the square root of the stack size times 0.037 up to a maximum radius of 3.45 tiles at a full stack of 150. This explosion leaves Chemfuel puddles which will then ignite and burn.
The market value of chemfuel is not affected by its hit points, so deteriorated or damaged chemfuel still sells for its normal price.
Usage
Chemfuel is used to refuel the following:
It is also an ingredient in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Foam turret | 30 (Metallic, 300 for SMVs) + 70 + 3 + 140 | Building - Security |
Rocketswarm launcher | 20 + 200 + 2 + 180 | Building - Security |
High-explosive shell | 15 + 15 | Crafted resources - Mortar shell |
Incendiary shell | 10 + 20 | Crafted resources - Mortar shell |
Frag grenades | 20 + 80 | Equipment - Weapons |
Molotov cocktails | 25 + 80 | Equipment - Weapons |
Firefoam pop pack | 20 + 1 + 30 | Gear - Utility |
Smokepop pack | 20 + 1 + 40 | Gear - Utility |
Tox shell | 10 + 10 | Crafted resources - Mortar shell |
Gas mask | 20 + 20 | Gear - Clothing |
Tox pack | 10 + 1 + 35 | Gear - Utility |
Locust armor | 120 + 10 + 3 + 3 + 100 | Gear - Armor |
Phoenix armor | 150 + 50 + 6 + 75 + 4 + 40 | Gear - Armor |
Jump pack | 30 + 3 + 100 | Gear - Utility |
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The higher the quantity of chemfuel in the stack, the larger the explosion. With a little creativity, careful placement of chemfuel stockpiles can be used as components in base defense.
Storage
Due to its volatile nature, it should be stored safely away from flammables and electric circuits, in small compartments which contain small stock so an explosion won't destroy your entire stock. This should not be stored with mortar shells. Be careful, as a pawn may decide to let out their stress by beating up a chemfuel container until it explodes.
Version history
In earlier versions, Chemfuel could be acquired by using a Deep drill. This was removed in Beta 19.