Paved tile
Paved tile
Concrete tiles. Cheap, but neutral in terms of looks and slow to build.
Base Stats
- Type
- Floor
- Beauty
- 0
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Move Speed Factor
- 100%
Creation
- Required Research
- Stonecutting
- Work To Make
- 300 ticks (5 secs)
Paved tiles are one of the floors that can be constructed. They are an improved form of concrete, as they do not provide a beauty debuff but cost double the steel.
Acquisition
Paved tile can be constructed once the Stonecutting research project has been completed. Each tile requires 2 Steel and 300 ticks (5 secs) of work.
Summary
Paved tiles provide no beauty positive or malus, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
Analysis
If you have a decent artist (>6 skill), concrete when combined with sculptures are more efficient than paved tiles for any decently sized room. A normal quality, steel large sculpture costs 100 steel and gives +100 beauty, whereas 100 paved tiles (from concrete) also cost 100 steel and give +100 beauty.
At first glance, sculptures seem inferior. Even decent colonists can make a poor sculpture, and large sculptures take 30,000 ticks (8.33 mins), plus the work of concrete. 100 paved tiles would only take 30,000 ticks (8.33 mins), and less for smaller rooms. However, you can make sculptures out of the much cheaper wood or stone, for the same or greater beauty. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Because sculptures can be made out of cheaper materials, any quality concerns are mostly negated.
Paved tile has a niche in small rooms, where you don't have the resources (or want to spend the work) to create a full sculpture, yet still want to avoid the beauty penalty from concrete.
Version history
- 1.4.3523 - Cleaning time factor added.