Fence
Fence
A fence made of posts joined by crossbars used for building pens for certain kinds of animals. Some kinds of animals can get past fences. Predators will not hunt creatures on the other side of a fence, but may still wander inside.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 25%
- Blocks Wind
- False
- Terrain Affordance
- Depends on materials
Creation
- Work To Make
- 70 ticks (1.17 secs)
- Stuff Tags
- Metallic, Woody, Stony
- Destroy yield
- nothing
Fences are structures that are passable by all pawns except farm animals, and can be used in combination with walls, doors, barricades, and fence gates to enclose a pen.
Humans may slow down when passing fences.
Acquisition
Constructing a fence requires 1 Stuff (Metallic/Woody/Stony, 10 for SMVs) and 70 ticks (1.17 secs) of work.
Summary
Fences, along with other options, can be used to enclose a pen. Pen animals, wild or tame, will not be able to cross over the fence even when manhunter or being lead by a colonist. Note however that, like walls, trapped wild animals will still attempt to break them down if starving. All other pawns can cross over the fence at will, but will be slowed down.
Predators will not hunt animals inside the pen unless they are also inside the pen at the time. Non-pen predators can move across the fence while wandering, and then target its occupants, but will not intentionally do so.
Analysis
Fences provide the cheapest way to create a pen and are more accessible than walls, though the latter benefit is shared by the barricade. They are however extremely weak and can rarely enable predators to eat your farm animals. This risk of predation increases as pen sizes goes up and the chance of a predator randomly walking in gets higher.
Fences slow movement and cannot be stood on. This can be useful for slowing the enemy without providing much cover, and for blocking one side of walls, barricades or sandbags to deny their usage to the enemy. However, fences are not durable and can be easily destroyed during firefights. Not so useful for the mouth of a killbox, but useful in the pathways leading up to it.
Beauty
Fences cost only 1 Stuff (Metallic/Woody/Stony, 10 for SMVs), but have the same beauty as a wall of that material. Jade fences cost 1 jade and give +10 beauty, as opposed to a normal quality, jade small sculpture costing 50 jade for +135 beauty. Sculptures also require Art skill to create. It takes at least a masterwork sculpture to match the beauty of 50 jade fences. Sculptures in general are worth more wealth, let alone a masterwork one. This also applies to silver and gold fences (but not any other material).
However, fences take up a lot more space than sculptures. Even if you have a large, single-building superstructure, fences are worse at increasing the beauty need. Pawns check for beauty within an 8-tile radius. It is much more difficult to fit all 50 or so fences within 8 tiles than a single sculpture. However, valuable fences are one of the better ways of increasing a room's beauty stat, assuming it is large enough.
Stats table
Fence | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (2.92 secs) | 17580 | 75% | 1.35 |
Gold | 20 | ticks (1.05 secs) | 6324 | 40% | 100 |
Granite blocks | 0 | ticks (9.33 secs) | 56068 | 0% | 2.9 |
Limestone blocks | 0 | ticks (9.33 secs) | 56062 | 0% | 2.9 |
Marble blocks | 1 | ticks (8.75 secs) | 52548 | 0% | 2.8 |
Plasteel | 0 | ticks (2.57 secs) | 154112 | 0% | 9.6 |
Sandstone blocks | 0 | ticks (8.17 secs) | 49056 | 0% | 2.7 |
Silver | 6 | ticks (1.17 secs) | 7028 | 40% | 10 |
Slate blocks | 0 | ticks (9.33 secs) | 56052 | 0% | 2.9 |
Steel | 0 | ticks (1.17 secs) | 7040 | 40% | 2.2 |
Jade | 10 | ticks (5.83 secs) | 35020 | 0% | 6.3 |
Uranium | 0 | ticks (2.22 secs) | 133100 | 0% | 6.5 |
Wood | 0 | ticks (0.82 secs) | 4926 | 100% | 1.4 |
Version history
- 1.3.3066 - Added