Concrete
Concrete
Rough concrete. It is cheap and quick to build, but is also quite ugly.
Base Stats
- Type
- Floor
- Beauty
- -1
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Move Speed Factor
- 100%
Creation
- Required Research
- Stonecutting
- Work To Make
- 100 ticks (1.67 secs)
Concrete is a cheap and fireproof flooring.
Acquisition
Concrete can be constructed once the Stonecutting research project has been completed. Each tile requires 1 Steel and 100 ticks (1.67 secs) of work.
Summary
Concrete has a −1 beauty penalty per tile. Cleaning filth on it takes only 80% the work. It is otherwise unremarkable flooring, being fireproof and not penalizing walk speed.
Analysis
Concrete is cheap, very easy to lay, and quick to clean. Despite using steel, a valuable resource, the actual cost is very affordable. Smoothing stone is free, but takes much more work to create. Compared to wood floor, concrete actually has less Market Value. And unlike wood, concrete is not flammable. Compared to just keeping a dirt floor, concrete has a cost, but is cleaner by default, which improves medical outcomes and research speed. Concrete is less beautiful than other floors, but if your colonists remain in a good enough mood, this makes less of a difference.
Compared to higher quality tiles, the beauty penalty can be offset by using sculptures. A normal quality, wood large sculpture can counteract up to 100 tiles of concrete, which is more cost effective than using paved tiles. The better the artist, the more efficient sculptures + concrete becomes, even surpassing carpet.
Outdoors, the beauty penalty is negligible. Concrete can be placed like flagstone to improve walking speed, used as a 2-tile wide fire barrier to protect buildings and crops, or put underneath wind turbines to prevent tree growth.
Version history
- 1.4.3523 - Cleaning time factor added.