Centipede burner

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Centipede burner

Centipede burner

Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.

Base Stats

Type
Mechanoid
Market Value
1200 Silver
Flammability
0%

Armor

Armor - Sharp
72%
Armor - Blunt
22%
Armor - Heat
200%

Pawn Stats

Move Speed
1.9 c/s
Health Scale
432% HP
Body Size
3
Mass
180 kg
Pack Capacity
105 kg
Carrying Capacity
225 kg
Filth Rate
1
Life Expectancy
2,500 years
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

Melee Combat

Attack
Head
17 dmg (Blunt)
25 % AP
2.6 second cooldown
Average DPS
4.05

Creation

Crafted At
Large mech gestator
Required Research
High mechtech
Gestation Cycles
6
Resources to make
Steel 255 + Plasteel 255 + Component 8 + High subcore 1
Technical
weaponTags
InfernoCannonGun


Centipede burners are a variant of centipede that wield the inferno cannon.

Acquisition

Centipede burners can be gestated by a mechanitor at a Large mech gestator once the High mechtech research project has been completed. They require Steel 255 Steel, Plasteel 255 Plasteel, Component 8 Components, High subcore 1 High subcore and 6 gestation cycles taking 1,800 ticks (30 secs) each to initiate. They take up 4 bandwidth from their linked mechanitor.

Dead, friendly centipede burners can also be resurrected at the large mech gestator using the "Resurrect heavy mechanoid" bill. This requires the corpse of the friendly Centipede burner, Steel 100 steel, and 1 gestation cycle taking 1,800 ticks (30 secs) to initiate.

Summary

As mechanoids, centipedes are immune to fire, toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. They will be stunned by EMP attacks and will "adapt" for 2,200 ticks (36.67 secs), starting from the stun, rendering them immune to further EMP strikes.

Centipedes have a Psychic Sensitivity of 75%, reducing the duration of certain psycasts.Content added by the Royalty DLC However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries.

Combat

Centipede burners are always equipped with a inferno cannon. It creates explosions of fire, which can ignite pawns. They are also able to engage in (less effective) melee combat with colonists.

  • Melee Attacks Damage Amount Cooldown
    Blunt 11.7 2.6 sec
  • The inferno cannon has a Forced Miss Radius of 3.5 tiles, where blasts will always land. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.

    As an ally

    Mechs under player control require power: centipedes use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a large mech recharger (constant 400W), for 50% power/day, creating 20 wastepacks whenever the recharger's waste is filled up.

    Analysis

    Centipede burners are high-tier threats due to the fire they create. Fire causes pawns to run around wildly, ignore orders, and get out of cover, which can all lead to death. Firefoam pop packs are helpful to protect against their attacks.

    As mechanoids are not hurt by fire damage, centipede burners are not great targets for psychic insanity lances. However, using one will still take the burner out of combat for an extended time.

    Gallery

    Version history