Shard animal pulser

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Shard animal pulser

Shard animal pulser

A one-use broad-wave psychic effector created from a dark archotech shard. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.

Base Stats

Type
Artifact
Tech Level
Archotech
Market Value
525 Silver
Mass
0.5 kg
HP
60
Flammability
0%

Creation

Crafted At
Bioferrite shaper
Required Research
Insanity weaponry
Skill Required
Crafting 6
Work To Make
19,200 ticks (5.33 mins)
Resources to make
Shard 1 + Bioferrite 75

A shard animal pulser is a single-use artifact, which can be used to drive all wild animals on the map into a manhunter rage, attacking every human or mechanoid they see, regardless of faction.

Acquisition

Shard animal pulsers can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Shard 1 Shard, Bioferrite 75 Bioferrite, 19,200 ticks (5.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary

The shard animal pulser behaves almost identically to the Psychic animal pulser.

Analysis

Since they act the same, the shard animal pulser has the same strategy as the regular: keep your colonists inside and make sure your foes are in a fauna-rich area of the map. The Shard pulser has the one advantage of being renewable since all you need is some bioferrite and a single shard.

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