Shard shock lance
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Shard shock lance
A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping them into a state of psychic shock. There is a risk of brain damage. This shock lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.
Base Stats
- Tech Level
- Archotech
- Mass
- 0.7 kg
- Beauty
- -3
- HP
- 60
- Flammability
- 100%
Apparel
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Waist
- Layer
- Belt
Ranged Combat
- Warm-Up
- 2.4 ticks (0.04 secs)
- Range
- 16.9 tile(s)
Creation
- Required Research
- Insanity weaponry
- Skill Required
- Crafting 4
- Work To Make
- 18,000 ticks (5 mins)
- Work Speed Stat
- General Labor Speed
- defName
- Apparel_ShardPsychicShockLance
- thingCategories
- ApparelUtility
- thingSetMakerTags
- RewardStandardLowFreq
- tradeTags
- UtilitySpecial
The shard shock lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to inflict psychic shock on a target, rendering them unconscious.
The shard shock lance behaves almost identically to the psychic shock lance, just with a shorter range.
Acquisition
Shard shock lances can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 60 Bioferrite, 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Summary
Analysis
Can be used to reliably capture thrumbo, megasloth, or elephant shamblers, that are more likely to die than be downed. These shamblers give a respectable bioferrite yield of 4/day while requiring only 25 containment strength.
Version history
- Anomaly DLC Release - Added.