Proximity detector

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Proximity detector

Proximity detector

A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
65 Silver [Note]
Mass
20 kg
HP
100
Flammability
70%
Rotatable
False
Path Cost
14

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Terrain Affordance
Light
Power
-75 W
Light Radius
1.73

Creation

Required Research
Proximity detector
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Bioferrite 15 + Component 1
Deconstruct yield
Bioferrite 7 - 8 + Component 0 - 1
Destroy yield
Bioferrite 3 - 4 + Component 0 - 1
Technical
thingCategories
BuildingsMisc
buildingTags
Anomaly


The proximity detector is a building added by the Anomaly DLC that aids in the detection of invisible creatures.

Acquisition

Proximity detectors can be constructed once the proximity detector research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 15 Bioferrite, Component 1 Component and 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder.

Additionally, when starting a game with the Anomaly start you will have one proximity detector by default, but lack the ability to make more.

Summary

A powered proximity detector notifies the player when an invisible creature is in a 19.5-tile radius of the detector. Invisible creatures include sightstealers, revenants, and pawns under the the effect of the invisibility psycastContent added by the Royalty DLC or psychic invisibility power of the revenant vertebrae

When an invisible pawn is detected in the radius, a notification is displayed stating "A proximity detector has detected an invisible creature" and the yellow crystal in the center of the detector turns red and emits a red visual flash while the detector itself emits a red glow. The detector will not reveal the creature, specify where the creature is, or state how many creatures there are. It will also not display a notification if a second invisible creature enters its radius when it is already indicating a detection. It only indicates that at least one invisible pawn is in its detection radius.

The creature does not need to be moving to be detected.

Analysis

While proximity detectors may seem helpful, they generally only provide a small benefit against sightstealers. By the time a detector is activated it will likely be too late to get colonists into a safe spot due to the speed of a sightstealer. They will, however, help determine when a sightstealer threat is over because it will stop activating.

Proximity detectors also provide insight into the general location of a revenant. This can be helpful in combination with a disruptor flare pack, giving a general idea which area to reveal with disruptor flares in order to prevent colonists from becoming hypnotized.

Version history