Wallraise
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This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This page has been suggested for recoding. Reason: Consider adding non-property setting infobox for the raised wall.. You can help RimWorld Wiki by improving it. |
Wallraise
Wallraise is a level 4 psycast that creates a set of temporary walls in its area of effect.
Acquisition
There are two ways to acquire the psycast Wallraise:
- Upon reaching psylink level 4, a random psycast of level 4 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 4 psycast.
- Wallraise can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
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The wallraise psycast creates a 3-tile-wide, cross-shaped set of 'raised rock' walls at the target location. Each wall has 100 HP, is non-flammable, and lasts for 4 in-game hours or 10,000 ticks (2.78 mins) after which time it will collapse into nothing.[Filth?]
The walls cannot intersect other walls, and casting will be prevented if they would. The psycast will shunt items[Pawns?] out of the way however, moving the items to a nearby, clear tile.
Analysis
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Wallraise creates a wall of rocks in a cross shape.
- Creates impromptu cover for your shooters to shelter behind.
- Use to create LOS blocker against rocket launchers that are about to fire. If you are quick you can even block the rockets mid-flight. Note the 60 ticks (1 sec) casting time, though it can be reduced by reducing Aiming Time.
- Blocking access to doors and forcing different enemy pathing
- Temporarily plug gaps made in animal pens during raider attacks (best used by positioning a rock wall adjacent to the gap, not directly in it, so that the pen is enclosed while still leaving the gap itself accessible for rebuilding).
- Protecting Unstable power cells while in mech clusters from mortar fire, gunfire, and secondary explosions.
- Casting Wallraise on fire will extinguish it and prevent it from spreading again, although it's strictly worse than Waterskip in that regard.
- Walling in vulnerable pawns far from the base (requires two)
Version history
- Royalty DLC Release - Added.
- 1.1.2571 - Range reduced from 25 to 20, cost increased from 25 to 35.
- 1.2.2719 - Added visual effect for wallraise rocks expiring.