Carpets

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Revision as of 16:11, 18 September 2016 by Ikonic (talk | contribs) (Added table of carpets.)
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Available after research. Tile gets 100% walk speed and it can cause a "pleasant environment" happy thought in sufficient amounts.


Carpet

Carpet

Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Base Stats

Type
Floor
Market Value
13 Silver
Beauty
2
HP
100
Flammability
32%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
200%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Carpet making
Work To Make
800 ticks (13.33 secs)
Resources to make
Cloth 7
Deconstruct yield
Cloth 3 - 4

Carpet is a type of flooring that is beautiful and available in a range of colors, but is flammable and hard to clean.

Acquisition

Carpets can be crafted once the carpet making research project has been completed. Each requires Cloth 7 Cloth and 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter. Color is chosen when the blueprint is laid, and incurs no additional cost.

Summary

When carpet burns it leaves burned carpet behind.

Analysis

With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.

Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.

It is important to consider the cleaning time of 200%, which doubles the time needed to clean it.

See also

Version history

  • 0.12.906 - Added
  • 0.17.1546 - Can now burn.
  • 1.4.3523 - Cleaning time added, and color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, Plush carpet in a lovely rose hue, Green, Naturalistic-feeling green carpet. Earth tones, dude., Blue, Toe-hugging plush carpet in a cool blue color, Cream, Inviting cream-colored carpet, and Dark, Professional-looking dark gray carpet. Now there is one description: Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Carpet

Carpet

Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Base Stats

Type
Floor
Market Value
13 Silver
Beauty
2
HP
100
Flammability
32%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
200%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Carpet making
Work To Make
800 ticks (13.33 secs)
Resources to make
Cloth 7
Deconstruct yield
Cloth 3 - 4

Carpet is a type of flooring that is beautiful and available in a range of colors, but is flammable and hard to clean.

Acquisition

Carpets can be crafted once the carpet making research project has been completed. Each requires Cloth 7 Cloth and 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter. Color is chosen when the blueprint is laid, and incurs no additional cost.

Summary

When carpet burns it leaves burned carpet behind.

Analysis

With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.

Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.

It is important to consider the cleaning time of 200%, which doubles the time needed to clean it.

See also

Version history

  • 0.12.906 - Added
  • 0.17.1546 - Can now burn.
  • 1.4.3523 - Cleaning time added, and color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, Plush carpet in a lovely rose hue, Green, Naturalistic-feeling green carpet. Earth tones, dude., Blue, Toe-hugging plush carpet in a cool blue color, Cream, Inviting cream-colored carpet, and Dark, Professional-looking dark gray carpet. Now there is one description: Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Carpet

Carpet

Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Base Stats

Type
Floor
Market Value
13 Silver
Beauty
2
HP
100
Flammability
32%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
200%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Carpet making
Work To Make
800 ticks (13.33 secs)
Resources to make
Cloth 7
Deconstruct yield
Cloth 3 - 4

Carpet is a type of flooring that is beautiful and available in a range of colors, but is flammable and hard to clean.

Acquisition

Carpets can be crafted once the carpet making research project has been completed. Each requires Cloth 7 Cloth and 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter. Color is chosen when the blueprint is laid, and incurs no additional cost.

Summary

When carpet burns it leaves burned carpet behind.

Analysis

With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.

Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.

It is important to consider the cleaning time of 200%, which doubles the time needed to clean it.

See also

Version history

  • 0.12.906 - Added
  • 0.17.1546 - Can now burn.
  • 1.4.3523 - Cleaning time added, and color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, Plush carpet in a lovely rose hue, Green, Naturalistic-feeling green carpet. Earth tones, dude., Blue, Toe-hugging plush carpet in a cool blue color, Cream, Inviting cream-colored carpet, and Dark, Professional-looking dark gray carpet. Now there is one description: Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Carpet

Carpet

Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Base Stats

Type
Floor
Market Value
13 Silver
Beauty
2
HP
100
Flammability
32%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
200%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Carpet making
Work To Make
800 ticks (13.33 secs)
Resources to make
Cloth 7
Deconstruct yield
Cloth 3 - 4

Carpet is a type of flooring that is beautiful and available in a range of colors, but is flammable and hard to clean.

Acquisition

Carpets can be crafted once the carpet making research project has been completed. Each requires Cloth 7 Cloth and 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter. Color is chosen when the blueprint is laid, and incurs no additional cost.

Summary

When carpet burns it leaves burned carpet behind.

Analysis

With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.

Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.

It is important to consider the cleaning time of 200%, which doubles the time needed to clean it.

See also

Version history

  • 0.12.906 - Added
  • 0.17.1546 - Can now burn.
  • 1.4.3523 - Cleaning time added, and color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, Plush carpet in a lovely rose hue, Green, Naturalistic-feeling green carpet. Earth tones, dude., Blue, Toe-hugging plush carpet in a cool blue color, Cream, Inviting cream-colored carpet, and Dark, Professional-looking dark gray carpet. Now there is one description: Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Carpet

Carpet

Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.

Base Stats

Type
Floor
Market Value
13 Silver
Beauty
2
HP
100
Flammability
32%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
200%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Carpet making
Work To Make
800 ticks (13.33 secs)
Resources to make
Cloth 7
Deconstruct yield
Cloth 3 - 4

Carpet is a type of flooring that is beautiful and available in a range of colors, but is flammable and hard to clean.

Acquisition

Carpets can be crafted once the carpet making research project has been completed. Each requires Cloth 7 Cloth and 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter. Color is chosen when the blueprint is laid, and incurs no additional cost.

Summary

When carpet burns it leaves burned carpet behind.

Analysis

With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.

Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.

It is important to consider the cleaning time of 200%, which doubles the time needed to clean it.

See also

Version history

  • 0.12.906 - Added
  • 0.17.1546 - Can now burn.
  • 1.4.3523 - Cleaning time added, and color system overhauled. Previously there were only 5 different colors with independent descriptions. Red, Plush carpet in a lovely rose hue, Green, Naturalistic-feeling green carpet. Earth tones, dude., Blue, Toe-hugging plush carpet in a cool blue color, Cream, Inviting cream-colored carpet, and Dark, Professional-looking dark gray carpet. Now there is one description: Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.


Table of carpets

Name Placeable Beauty Base Move Speed Base Work to Make Materials
red carpet true 2 3 Cloth 7
green carpet true 2 3 Cloth 7
blue carpet true 2 3 Cloth 7
cream carpet true 2 3 Cloth 7
dark carpet true 2 3 Cloth 7