Carpet
Carpet is a type of flooring with 100% walk speed and 2 beauty each, meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable as of Alpha 17.
carpet (red)
Base Stats
- Type
- Floor
- Beauty
- 2
- Flammability
- 32%
Building
- Size
- 1 × 1
- Placeable
- True
- Move Speed Factor
- 100%
Creation
- Required Research
- Carpet making
- Work To Make
- 800 ticks (13.33 secs)
They require Carpet making to have been researched in order to be available.
In the core game, there are currently five colors of carpet, differing only in their color and description. They are:
- Red carpet / Green carpet / Blue carpet / Cream carpet / Dark carpet
- (mouse-hover below for description)
Acquisition
Constructing red carpet requires Carpet making to be researched. Each tile requires 7 cloth.
Analysis
With a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists.
Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit.
Version history
Royalty DLC carpets
Additionally, the Royalty DLC introduced Fine carpets, which require more work and more resources but provide additional beauty (4, vs. 2) and meet the requirements for nobility . There are currently three types of fine carpet, differing only in their color and description. They are:
- Fine burgundy carpet / Fine indigo carpet / Fine white carpet
- See fine carpet for more information on these.