Surgery Success Chance Factor

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Revision as of 14:59, 17 February 2023 by Rab (talk | contribs) (Added clarification and breakdowns, consolidating some of the (now verified/corrected) inconsistent information on other pages)
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Surgery Success Chance Factor is a stat: A multiplier to the chance that a surgery will succeed when performed here. Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used. Its minimum allowed value is 0%. Its default value is 100%. This stat is applied to beds and other sleeping furniture.

  • Note that this stat is specific to the base Surgery Success Chance Factor of a given type of Sleep furniture.
  • For the Surgery Success Chance value of a surgical procedure where this Surgery Success Chance Factor is used, see Surgery.

Examples

Every type of sleep furniture's Surgery success chance has a base value stat assigned.

Sleep furniture typeSurgery Success Chance Factor
Ancient bed0.65
Animal bed1
Animal sleeping box1
Animal sleeping spot0.7
Bed1
Bedroll1
Double bed1
Double bedroll1
Double sleeping spot0.7
Hospital bed1.1
Royal bed1
Slab bed1
Slab double bed1
Sleeping spot0.7

Environmental Factors

When placed in-world, the specific item of Sleep furniture has its Surgery Success Chance Factor stat adjusted based on its environment.

This is calculated as:

Surgery Success Chance Factoritem = Surgery Success Chance Factortype × Room Cleanliness Multiplier × Light Multiplier × Outdoors Multiplier × Quality Multiplier × Product of Facilities Multipliers

Room Cleanliness Multiplier

The room cleanliness factor for performing surgery is a determined by the value displayed on the room's cleanliness.

Room Cleanliness Factor = 1.05 + Room cleanliness × 0.09

The resulting value is limited to a minimum of 0.6 and a maximum of 1.5.

If the surgery is performed outside (i.e. not in a room at all), the cleanliness factor is treated as the minimum.


Light Multiplier

Extremely low levels of light negatively affect the resulting value.

In complete darkness, this can be as little as 0.75. At 50% light level and above, a factor of 1 is applied.

This is referred to as Multiplier for light within the Stats tab of the information page.

Multiplier for Light = 0.75 + Light Level × 0.5


Outdoors Multiplier

If the item of sleep furniture is placed performed outdoors (i.e. there is no room of which the cleanliness may be assessed), an additional multiplier of 0.85 is applied to the resulting chance of surgery success.

Environment Type Multiplier
Indoors 1.00
Outdoors 0.85


Quality Multiplier

A multiplier based on the quality of the specific item is applied. This is referred to as the Quality Multiplier within the Stats tab of the information page.

Quality Multiplier
Awful 0.90
Poor 0.95
Normal 1.00
Good 1.05
Excellent 1.10
Masterwork 1.15
Legendary 1.30


Facilities Multipliers

In addition, facilities placed adjacent to the head of the item of sleep furniture can adjust the stat of the placed item.

The result of these additional factors are displayed under the Facilities heading within the Stats tab of the information page.

Facility Type Multiplier
Vitals monitor 1.05