Manhunter pulse

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Manhunter pulse

Manhunter pulse

Drive nearby animals into a manhunting rage using a psychic pulse.

Base Stats

Type
Psycast

Ability

Psylink Level
6
Psyfocus Cost
4%
Neural Heat Gain
50
Casting Time
60 ticks (1 sec)
Range
34.9 tiles
Effect Radius
27.9 tiles
Duration
3,600 ticks (1 min)
(Modified by Psychic Sensitivity)
Goodwill Impact
-75
Caster Must Be Capable of Violence
False

Manhunter pulse is a level 6 psycast that drives animals manhunter in its area of effect.

Acquisition

There are two ways to acquire the psycast Manhunter pulse:

  1. Upon reaching psylink level 6, a random psycast of level 6 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 6 psycast.
  2. Manhunter pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

       <canTargetHumans>False</canTargetHumans>
       <canTargetMechs>False</canTargetMechs>
       <canTargetAnimals>True</canTargetAnimals>
       <canTargetLocations>True</canTargetLocations>
     

Analysis

Drive nearby animals into a manhunting rage using a psychic pulse.

  • Manhunter Pulse causes all animals in a large targeted area to become manhunter.
    • Can be used to defend against raiders, or act as an offensive weapons on raids on enemy bases.
    • If you also have a pawn with the Wallraise psycast, you can stack all colonists into the gap between two wall raises. The resulting carnage is entertaining.

Version history

  • Royalty DLC Release - Added.
  • 1.1.2571 - Radius reduced from 30 to 28, cost increased from 40 to 50.