Trees

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Revision as of 12:53, 3 November 2016 by Mehni (talk | contribs) (Added a scientific description of trees.)
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Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Native trees are immune to blight, and will spawn in as seed from the map edges. Teak and cecropia are native to Tropical biomes. Oak, poplar, pine and birch native to Temperate biomes. Cactii are native to Arid biomes.

Trees have four types of natural enemies, which fall into two categories. Their natural predator is the Thrumbo and the Alphabeaver, and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy is the player, who hunts trees for their wood. It is unclear exactly what players use it for, but their range of usage reportedly varies from construction material, weapon and rather sinisterly as food for a fueled generator. Humans are by far the biggest threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had success in taming trees, going so far as to train them to grow in neat rows in designated growing zones.

Trees can be brutally murdered at 40% growth to obtain 50% of their yield. Cactii can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Since trees, as all plants, rest between the hours of 19h and 6h, actual growth time is longer. Also note that environmental factors such as temperature and light levels can further negatively influence growth speed.

If the ambient temperature drops below freezing, trees will shed their leaves. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear. The temperature range is the same for all trees.