Property:Stub Reason
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G
spawn rate and the effects of analyzing multiple samples +
Categories +
This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details +
This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details +
missing section +
Section:Needs analysis of integrated weapon, better armor comparison, and overall value proposition +
Section:Proper description of options like cutting and sowing. description of what is cut when (mentions cutting edge trees when trees are selected, but doesn't it cut them when trees are the selected crop) +
Section:General Version history +
Section:Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is reductive and inaccurate. Consider Hanif's analyis +
H
additional infobox data, verifying the sprouting logic of new Harbinger trees, and other possible ways to acquire seeds +
Section:Bioferrite production analysis +
This page is included in the [[RimWorld_Wiki:To-do#Large projects|Raids project]] - a standardized format is needed for these pages, and is in development. See that page for details +
General +
Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic. +, Section:How does it choose what to haul and where, mechanics of stack merging, priority when 2 pawns try to haul, how often do animals decide to haul, what haul tasks animals can do vs humans, comparison and analysis of the [[Carrier]] and its apparent increased haul frequency +, Section:needs a comparison of dryads, mechanoids, and whatever the best hauling animals per biome are +
Section:Not a full list of conditions - see FixWorstHealthCondition +