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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Damage Types + (Need breakdown of remaining damage types)
- Shooting Accuracy Multiplier (Child) + (1) Two-way links)
- Assembly Speed Factor + (Section:General)
- Insulation - Heat - Material Effect Multiplier + (1) Two-way links)
- Blunt Damage + (1) Two-way links)
- Pawn Trap Spring Chance + (1) Two-way links 2) Relationship to [[Trap Spring Chance]])
- Accuracy Factor (Medium) + (1) Two-way links)
- Insulation - Cold - Material Effect Multiplier + (1) Two-way links)
- Meditation Plant Growth Offset + (1) Corresponding Property 2) Two-way links)
- Immunity Gain Speed Factor + (1) Corresponding Property 2) Two-way links)
- Goodwill Impact + (1) Two-way links)
- Trap Melee Damage + (1) Corresponding Property 2) Two-way links)
- Armor - Blunt (Material Factor) + (1) Two-way links)
- Energy Usage Multiplier + (1) Possibly obsolete)
- Pack Radius + (1) Two-way links)
- Detection Chance + (Section:General)
- Medical Tend Quality Offset + (1) Corresponding Property 2) Two-way links)
- Ranged Damage Multiplier + (1) Two-way links)
- Construction Speed (Material Factor) + (1) Corresponding Property 2) Two-way links)
- Serum lab + (Section:General)
- Melee Damage Multiplier + (1) Two-way links)
- Neural Heat Gain (Factor) + (1) Two-way links)
- Biosculpter Pod Speed Factor + (1) Corresponding Property 2) Two-way links)
- Insulation - Cold (Material Factor) + (1) Two-way links)
- Toughspike + (Lacking detail)
- Healing enhancer + (Section:General - Value proposition, etc.)
- Pirates + (Section:General - below is a dump of some facts, but it is both insufficient and very rough)
- Tox shell + (General, also fill out infobox weapon details)
- Reliquary + (Section:General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.)
- Armor - Blunt + (1) Two-way links)
- Medical Tend Quality Maximum + (Two-way links)
- Move Speed + (Section:How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]] … Section:How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> affect stat? [[Glucosoid pump]]. UV sensitivity genes. [[Frenzy inducer]]. Juggernaut serum, ghoul implants, any other anomaly sources. Check order of operations of each BEFORE addingurces. Check order of operations of each BEFORE adding)
- Work To Make + (Section:General Version history)
- Insulation - Heat + (1) Two-way links)
- Armor - Heat + (1) Two-way links)
- Growth Vat Occupant Speed + (Section:General Version history)
- Shield Max Energy + (1) Corresponding Property 2) Two-way links)
- Medical Potency + (Section:General Version history)
- Ranged Cooldown + (2) Two-way links)
- Honor Value + (1) Two-way links)
- Animals Learning Factor + (1) Two-way links)
- Armor - Sharp + (1) Two-way links)
- Shield Recharge Rate + (1) Corresponding Property 2) Two-way links)
- Psychic Sensitivity Offset + (Order of operations)
- Insulation - Cold + (1) Two-way links)
- Neural Heat Gain + (Section:General Version history)
- Neural Heat Limit + (1) Two-way links 2) Neural Heat Limit Offset 3) Significance of Gear Stat Offset Stat Part 4) Explanation and Factors cleanup)
- Melee Cooldown (Pawn) + (1) Corresponding Property 2) Two-way links)
- Genepack + (Section:General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]])
- Eltex robe + (Section:General analysis - e.g. value propositio, worth seeking out, worth not using a duster for, wb prestige armor etc.)
- Twisted meat + (General)