Metalblood serum
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Metalblood serum
A syringe full of rust-colored liquid that constantly hardens and liquifies. When injected into the bloodstream, the metalblood substance can harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.
Base Stats
- Tech Level
- Industrial
- Stack Limit
- 10
- Mass
- 0.5 kg
- HP
- 60
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Maximum To Ingest
- 1
- Ingestion Time
- 100 ticks (1.67 secs)
Creation
- Required Research
- Metalblood serum
- Skill Required
- Crafting 4
- Work To Make
- 1,080 ticks (18 secs)
- Work Speed Stat
- Drug Synthesis Speed
- defName
- MetalbloodSerum
- thingSetMakerTags
- RewardStandardLowFreq
- Preferability
- NeverForNutrition
- Food Preference
- NeverForFood"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
- Drug Category
- medical
The metalblood serum is an item added by the Anomaly DLC
Acquisition
Metalblood serums can be crafted at a serum lab once the metalblood serum research project has been completed. Note that this research requires dark study to unlock. Each requires 10 Twisted meat, 20 Bioferrite, 1,080 ticks (18 secs) of work modified by the drug synthesis speed of the crafter, and a crafting skill of 4.
It can also occasionally be bought from traders. [Detail Needed]
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: damage reduction stacking with robust, flame damage stacking with tinderskin gene?. |
This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.
A pawn taking metalblood serum will do so right where they stand without looking for a place to sit first. Metalblood serum is taken by ingestion, taking 100 ticks (1.67 secs).
As a serum, it does not have the traditional high mechanics of other drugs. Instead, it applies the "metalblood" hediff with the following effects for 5 days:
- ×50% Incoming Damage Multiplier, stacking multiplicatively with other sources such as the Tough trait.
- ×400% Flame damage
- ×400% Burn damage
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Entirely missing. |
Version history
- Anomaly DLC Release - Added.