Blood rain

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Revision as of 18:15, 6 November 2024 by Maple653 (talk | contribs) (replacing list with table adding severity minimums.)
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Blood rain is a Major Threat in anomaly that induces the blood rage hediff on pawns and animals. Blood rage increases melee damage but decreases mood and can cause animals to go manhunter or pawns to go berserk. Blood Rage is affected by Psychic Sensitivity.[How?]

The Blood Rain event lasts between 8 and 36 hours.

Severity 5%<
Very mild
5%>
Mild
40%>
Moderate
60%>
Severe
80%>
Extreme
Melee Damage Factor - 110% 125% 137.5% 150%
Mood Impact - −6 −12 −18 −24

At 100% severity the pawn goes into a Berserk state and won't fall asleep until they are no longer exposed to blood rain.

This event can be fired as a major threat or triggered by rituals. It is a great way to deal with enemies animals can become hostile to, such as mechanoids, as animals follow their usual rules of not attacking through doors unless they see them used. This means your pawns can simply hide from them inside, whereas they will attack many raids.