Psychoid plant
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Psychoid plant
A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 9 days (16.62 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Skill
- 6 Plants
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
Technical
- sowTags
- Ground, Hydroponic
A leafy plant. Its leaves can be brewed into psychite tea and refined into flake and yayo. Sowing psychoid plants requires a minimum growing skill of 6, but any colonist capable of plant cutting can harvest them.
Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 18.89 | 16.62 | 14.33 | 9.66 |
Base Yield/day[2] | 0.42 | 0.48 | 0.56 | 0.83 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Version History
- 1.3.3066 - Nutrition increased from 0.15 -> 0.2