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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Plasmasword + (A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.)
- Nuclear stomach + (A micro-nuclear reactor combined with comp … A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artificial stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer.he radiation increases the risk of cancer.)
- Machine pistol + (A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.)
- Cotton plant + (A mid-size crop that yields fine white cotton fibers. These are used to make cloth.)
- Haygrass + (A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans.)
- Archotech tower + (A moderately-sized archotech tower rising from the ground. Traces along its surface glow steadily with a strange color. Humans can only begin to guess at its purpose.)
- Nano structuring chip + (A molecular-restructing mechanoid micro-organ. It is necessary to produce certain advanced mechanoids and equipment.<br/>A mechanitor can study this chip to help unlock higher tiers of mechtech research.)
- Void monolith + (A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.)
- Gorehulk + (A monstrous creature that resembles a mass … A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.<br />Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.<br />It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.manity created from scratch by some evil intelligence.)
- Ancient mega-cannon platform + (A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long ago.)
- Minigun + (A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon.)
- Sensor cluster + (A multi-function sensor module. Can scan and signal across the void for communications, threat detection, deception, jamming, and other purposes.)
- Accuracy Factor (Medium) + (A multiplier on [[Shooting Accuracy|accuracy]] at a distance of 25 cells.)
- Accuracy Factor (Short) + (A multiplier on [[Shooting Accuracy|accuracy]] at a distance of 12 cells.)
- Accuracy Factor (Close) + (A multiplier on [[Shooting Accuracy|accuracy]] at a distance of 3 cells or less.)
- Accuracy Factor (Long) + (A multiplier on [[Shooting Accuracy|accuracy]] at a distance of 40 cells or more.)
- Neural Heat Gain (Factor) + (A multiplier on [[neural heat]] gained from any source.)
- Suppression Power + (A multiplier on a warden's ability to suppress [[slaves]].)
- Incoming Damage Multiplier + (A multiplier on all incoming damage.)
- Melee Cooldown + (A multiplier on attack delay for weapons made of this [[material]].)
- Blunt Damage + (A multiplier on damage from blunt-type attacks for weapons made of this [[Stuff|material]].)
- Sharp Damage + (A multiplier on damage from sharp-type attacks for weapons made of this [[stuff|material]].)
- Mech Repair Speed + (A multiplier on how fast a [[mechanitor]] can [[Mechanitor#Repair|repair mechanoids]].)
- Subcore Encoding Speed + (A multiplier on how fast a [[mechanitor]] can create [[subcore]]s.)
- Energy Usage Multiplier + (A multiplier on how fast a [[mechanoid]] consumes its [[energy]] reserves while operating.)
- Cleaning Speed Multiplier + (A multiplier on how fast this cleans up [[filth]] from the ground.)
- Reading Speed + (A multiplier on how fast this person can read.)
- Pruning Speed + (A multiplier on how fast this person can prune a [[Gauranlen tree]] to maintain their connection with it. Pruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here.)
- Cancer Rate Factor + (A multiplier on how likely this person is to develop [[cancer]] in any given time frame.)
- Cleaning Time Multiplier + (A multiplier on how long it takes to clean filth from this surface.)
- Global Certainty Loss Factor + (A multiplier on how much certainty this person loses when someone else tries to [[Conversion|convert]] them away from their [[ideoligion]].)
- Study Efficiency + (A multiplier on how much knowledge a person gets when studying unnatural entities.)
- Social Impact + (A multiplier on how much other people are affected by this person's social interactions.)
- Raw Nutrition Multiplier + (A multiplier on how nutritious [[raw food]] is for this person. Note that since [[meals]] usually have more nutrition than their raw ingredients, a boost to this stat may only mean the person gets the same nutrition from raw food as if it were cooked.)
- Learning Rate Factor + (A multiplier on how quickly a [[child]]'s [[Children#Learning|learning]] need is fulfilled by learning activities.)
- Rest Rate Multiplier + (A multiplier on how quickly a creature [[rest]]s while sleeping.)
- Biosculpter Occupant Speed + (A multiplier on how quickly this person will complete a [[biosculpter pod]] cycle.)
- Growth Vat Occupant Speed + (A multiplier on how quickly this person will grow when in a [[growth vat]].)
- Global Work Speed + (A multiplier on someone's speed at doing any work.)
- Hemogen Gain Multiplier + (A multiplier on the amount of [[hemogen]] gained.)
- Melee Damage Factor + (A multiplier on the amount of melee damage inflicted by this person.)
- Ideoligion Spread Chance + (A multiplier on the chance that this person will try to convert other people to their own ideoligion.)
- Bond Chance Factor + (A multiplier on the chance to [[bond]] with an [[animal]] when interacting with it.)
- Ranged Cooldown Multiplier + (A multiplier on the cooldown between bursts when using a ranged weapon)
- Stagger Time Multiplier + (A multiplier on the duration of the stagger-slowdown that occurs when damage is taken.)
- Animals Learning Factor + (A multiplier on the learning rate for [[Skills#Animals|animals]] [[skill]].)
- Global Learning Factor + (A multiplier on the learning rate for all [[skills]].)
- Mortar Miss Radius Multiplier + (A multiplier on the miss radius of a [[mortar]] used by this person. Smaller numbers means more accurate mortar shells.)
- Sell Price Multiplier + (A multiplier on the price at which you can sell items.)
- Smoothing Speed + (A multiplier on the speed at which this person smooths rough stone floors and walls.)
- Mech Gestation Speed + (A multiplier on the speed at which this [[mechanitor]] can form new [[mechanoids]] at a [[Mech gestator|gestator]].)