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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Pen + (Need images for the UI explaination)
- Defense tactics + (New images are needed for mechanoids added in Biotech)
- Orbital trade beacon + (Optimal tessellation ala [[:File:Optimal_sunlamps.png]])
- Mech low-shield + (Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Mech high-shield + (Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Roof + (Roof building animation texture and other images as appropriate. Roof drop trap set up)
- Books + (Screenshot of the reading policy window, including the skill selection filters.)
- World generation + (Screenshots of each stage)
- Corrosive heart + (Section:1) Corrosive spray gizmo (note may be the same as acid spray?) 2) AoE of spray in standard style of [[:Category: Images - Graphics]])
- Disruptor flare pack + (Section:1) Light radius image like [[:File:Standing_lamp_illumination_area.png]] 2) AoE image in standard style 3) Launch flare gizmo)
- Adrenal heart + (Section:Ability gizmo image)
- Harbinger tree + (Section:Add pictures of trees in their various stages of growth, trees consuming corpses, etc. Maybe an image of the UI element for creating a corpse stockpile.)
- Chess table + (Section:All valid chair placements, see [[sleep accelerator]] for example)
- Deadlife pack + (Section:AoE image of the standard style, Note AoE appears to be randomized)
- Paramedic + (Section:AoE images in the standard style of the jump range and the burst)
- Incinerator + (Section:AoE see hellcat rifle for example)
- Animal husbandry + (Section:Clean Screenshot of menu)
- Squirrel + (Section:Colored version of north and south)
- Hare + (Section:Colored versions)
- Autocannon turret + (Section:Concise, small infographic of the cover bug)
- Uranium slug turret + (Section:Concise, small infographic of the cover bug)
- Growing zone + (Section:Control gizmos)
- Shard inhibitor + (Section:Could benefit from images regarding placement of containment cells and beacon. Max density is rarely useful by itself)
- Legionary + (Section:Coverage image ala [[:File:Low_shield_pack_radius.jpg]])
- Centurion + (Section:Coverage image ala [[:File:Low_shield_pack_radius.jpg]])
- Berserk pulse + (Section:Example of U-bend killbox maze)
- Bridge + (Main, widgets, etc)
- Power + (Section:Image of the "power cord" connecting a constructed appliance to a conduit, image of the "yellow wire" showing a prospective connection point when placing a blueprint, image of the "pink wire" showing the actual connection points once built)
- Pirates + (Section:Images of bases)
- Outlanders + (Section:Images of bases)
- Tribes + (Section:Images of bases)
- Time + (Section:Images of speed icons for table. may already be uploaded but couldnt find in cursory search)
- Transport pod + (Section:Images of the target selection menus with options)
- Metalblood heart + (Section:Metalblood injection gizmo)
- Twisted obelisk + (Section:Mutate gizmo)
- Biosculpter pod + ([https://www.reddit.com/r/RimWorld/comments/phdtik/efficiently_tiling_biosculpture_pods/ Tesselation pattern like this] but nice screenshot/copyrights)
- Electric inhibitor + (Section:Positioning)
- IED EMP trap + (Section:Prisone control example, might be a good use case for a gif.)
- Shield belt + (Section:Shield strength widget)
- Caravan + (Section:Shows bases from A16, they have significantly changed since.)
- Styling station + (Section:Station UI)
- Wall torch lamp + (Section:Style images)
- Menus + (Section:Updated main image, images of the submenus)
- Small shelf + (Section:images of different style)
- Wallraise + (Section:webm of the spell being cast with clear image of the resulting rocks, ideally on a sterile tile backdrop)
- Development mode + (See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated)
- Wall + (Stone and wooden wall textures)
- Damage Types + (Stun mote and electrical sparking effect)
- Ancient mechanoid shell + (There are 9 other variants to be added to image gallery)
- Human + (Updated anatomy with new positions)
- Hopper + (Updated images of NPD)