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A list of all pages that have property "Stub Reason" with value "Lacks all detail. Two way links". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Juggernaut serum  + (General, while not directly comparable, see drug pages like [[go-juice]] for similar standsrd)
  • Chopped stump  + (General.)
  • Lore  + (General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax)
  • Mech recharger  + (General. Also ensure parity with [[Large mech recharger]])
  • Large mech recharger  + (General. Also ensure parity with [[Mech recharger]])
  • Monument marker  + (General. Aquisition and Summary)
  • Unnatural corpse  + (General. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings)
  • Remote repairer  + (General. Mechanics)
  • Farskip  + (General. Range and AOE?)
  • Gorehulk  + (General. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful)
  • Meditation spot  + (General/Format standard.)
  • Ancient comms console  + (Has mechanics, needs expansion)
  • Major archotech structure  + (How fast is studying?)
  • Cannibal platter  + (How much hunger does the platter fill. Are they found in cannibal pirate bases)
  • Events  + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
  • Flesh sack  + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not), is loot savescum-able?)
  • Capacity  + (Inadequate explanation for new players for such a core concept and insufficient mechanical detail)
  • Indoors (need)  + (Incomplete(?) list of ideoligious effects)
  • Void metal wall  + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
  • Wastepack infestation  + (Interlink, orphan page etc)
  • Trap  + (Interlinking, analysis)
  • High subcore  + (Item type)
  • Sleep furniture  + (Its half complete?)
  • Faction base  + (Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki)
  • Toughspike  + (Lacking detail)
  • Nudity  + (May eventually need to supercede [[Template:Apparel Nudity Note]])
  • Hemogen Gain Multiplier  + (Mechanical detail)
  • Minimum Containment Strength  + (Mechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength)
  • Animal Products Price Improvement  + (Mechanical detail, order of operations, integration with market value and TPI here and in those pages)
  • Terror sculpture  + (Mechanical specifics after cleanup)
  • Pollution  + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
  • Mechanoid cluster  + (Mechanics and Analysis)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Milk  + (Milk as baby food in summary and analysis)
  • Foam turret  + (Missing Analysis and Summary/all mechanics)
  • Glow pod  + (Missing a lot of detail - when do they spawn, unser what conditions, do replacements spawn if destroy but hive intact, do they actually spawn from the hive or just as part of the infestation, can they still be moved, if so when, etc.)
  • Creepjoiner  + (Missing a ton of detail on the various effects. Also i don't think the term is used in game - might be an idea to explain that similar to [[Pawn]])
  • Archite capsule  + (Missing analysis generally but also specifically when should players prioritize buying capsules over other trade goods? Which colonists should capsules be spent on, and how many?)
  • Adrenal heart  + (Missing infobox details and almost all information. description is a priority)
  • Unobtainable items  + (Missing many weapons, including biotech mech weapons, also missing mechanics about dropping and others.)
  • Events/Anomaly  + (Missing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for '''never interacted''' / '''DLC deactivated''' and 2 for '''ambient horror''')
  • Void touched  + (Missing some mechanical detail could use formatting/headings/colours/etc)
  • Shard insanity lance  + (Missing summary (but see below recode) and missing analysis (which needs value proposition and comparison to base lance even if largely copied from [[psychic insanity lance]])
  • Gauranlen seed  + (Missing summary detail and analysis)
  • Basic subcore  + (Missing type of item)
  • Standard subcore  + (Missing type of item, Analysis)
  • Fleshmass neural lump  + (More detailed summary and analysis, if any is needed)
  • Novel  + (More robust comparison to non-book joy sources, including ease of acquisition)
  • Apparel layers  + (Mouth coverage point (e.g. [[face mask]]))
  • Drum  + (Music recreation details)