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A list of all pages that have property "Stub Reason" with value "Raider avoidance mechanic - ensure parity with all other similar items". Since there have been only a few results, also nearby values are displayed.

Showing below up to 27 results starting with #1.

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List of results

  • Novel  + (More robust comparison to non-book joy sources, including ease of acquisition)
  • Apparel layers  + (Mouth coverage point (e.g. [[face mask]]))
  • Drum  + (Music recreation details)
  • Damage Types  + (Need breakdown of remaining damage types)
  • Rot stink  + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
  • Entities  + (Needs categories non-DLC and non-maintenance category)
  • Schematic  + (Needs deeper comparison between fresh schematics and other recreation sources)
  • Blind smoke  + (Needs detail on 1.4 gas mechanics)
  • Food  + (Needs detail on mechanics e.g. nutrition etc.)
  • Pain  + (Needs detailed numbers on stat penalties. Psycasting. anomaly sources e.g. flesh body parts etc)
  • Stat  + (Needs lead in with basic description, summary of mechanics, difference from and relationship to [[Capacities]] etc)
  • Mining Speed  + (Needs mining specialist and specific eqn that controls final value including order of operation to explain the effect of drill arms and spec)
  • Defense tactics  + (Section:)
  • Ancient bed  + (Needs proper analysis of bed options)
  • Obelisk  + (Needs to be turned into a disambig page - explain roguhly what obelisks are, mention some shared mechancis, and then direct readers to the oagesbfor more info)
  • Deathrest  + (Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc)
  • Bill  + (Needs to convey detail sufficient for a new players)
  • Roof  + (Needs to cover both natural and constructeNeeds to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make. void metal roofdrop traps. Work to make. void metal roof)
  • Firefoam  + (New firefoam mechanics in 1.4 - also specifically how Covered in Firefoam hediff works, how its procced (just explosion or what?), whether it lasts longer in foam filth etc.)
  • Neural Heat Recovery Rate Offset  + (Order of operations)
  • Neural Heat Limit Offset  + (Order of operations)
  • Psychic Sensitivity Offset  + (Order of operations)
  • Body Parts  + (Part efficiency, other body types etc)
  • Medicine (disambiguation)  + (Possible expansion into a superpage rather than disamiguation? With content lifted from doctoring?)
  • Hive  + (Previous Version of page said hive will initially generate with up to 200 combat power of insectoids and can have up to 500 points of insectoids at one time alive at one time. Updated number for initial spawn and sustained number needed)
  • Construction Speed  + (Production specialist order of operation with worked example iedeallwnith produl soec, GWS>1, and sight and manip change)
  • Animus stone  + (Raider avoidance mechanic - ensure parity with all other similar items)
  • Large nature shrine  + (Raider avoidance mechanic - ensure parity with all other similar items)
  • Small nature shrine  + (Raider avoidance mechanic - ensure parity with all other similar items)
  • Golden cube  + (Requires confirmation on effects, compilation of disposal methods, information on anomaly study, etc.)
  • Crib  + (Resting stats (comfort/tending/etc).)
  • Rituals  + (Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
  • Template:Storage Settings  + (Roll out to all relevant pages)
  • Defense tactics  + (Section:)
  • Menus  + (Section:Mechanical details. How close to enemies to flee/attack, will they ignore even when engaged in melee, what about if blocking them in etc)
  • Damage per Second  + (Section:1 ) Ranged DPS bands 2) melee DPS inc True DPS)
  • Hemogen  + (General)
  • IED tox trap  + (Section:1) Density affects exposure - what densities? Consider also integrating information into requested image. 2) Verify radius - displayed AoE IS NOT the AoE of the final gas cloud, but also cloud densities may be relevant)
  • Bioferrite  + (Section:1) Detail needed 2) Anomaly starting scenario 3) When sufficient detail, consider adding Acquisition optimisation to analysis)
  • Torture crown  + (Section:1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.)
  • Downed  + (Section:1) Full list of triggers for DoD aSection:1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
  • Vent  + (Section:1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states)
  • Harpsichord  + (Section:1) Has almost no information about unique mechanics 2) Titles information)
  • Piano  + (Section:1) Has almost no information about unique mechanics 2) Titles information)
  • Harp  + (Section:1) Has almost no information about unique mechanics 2) Titles information)
  • Factions  + (Section:1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility)
  • Human resources  + (To quote: "Anomaly has provided so many new employment opportunities for freedom-challenged individuals" - e.g. psychic rituals, ghoulification, shambler traps etc. Inhumanized also offers new ways of making nobody care about offboarding human resources)
  • Roles  + (Section:General, but also "Leader Resentment" thoughts in Thoughts_IdeoRole.xml)
  • Consciousness  + (Section:1) Painshock threshold missing 2) psychic supressor)
  • Rocketswarm launcher  + (Section:1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?)
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Deathrest capacity serum  + (Section:1) See [[skilltrainer]] for use instruction example 2) What happens when a pawn uses a serum, loses the deathrest gene, and gets the deathrest gene again? 3) is there a stat that controls building cap?)
  • Flesh tentacle  + (General but also infobox main)