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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Haygrass + (Section:Actual numbers breaking down the differences would help explain)
- Archotech eye + (Section:Add actual numbers for the stat increases.)
- Phoebe Chillax + (Section:Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
- Cassandra Classic + (Section:Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
- Rest + (Section:Add variant tables for key Sleep Fall Rate ala [[quality]] tables - [[Psychite tea]], [[circadian assistant]], their combination, and maybe [[flake]]/[[yayo]]/[[go juice]] and [[wake up]] should be represented)
- Raider + (Section:Is there always loot?)
- Denture + (Section:All values are from before the addition of tongue and the resulting change in body part importance. They therefore need verification)
- Cyclops + (Section:Ally analysis inadequate)
- Armorskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Mink fur + (Section:Analysis)
- Shard shock lance + (Section:Analysis - needs basic analysis (even if largely copied from [[psychic shock lance]]), general value proposition (e.g. is it worth a shard, worth researching, etc) AND a comparison to base lance)
- Proximity detector + (Section:Analysis - strategy for overlapping radii to triangulate location, synergy with outer walls and limited entrances, general value proposition etc. Current kinda undersells their utility.)
- Flood light + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
- Cowboy hat + (Section:Analysis lacking comparison vs helmets and overall value proposition)
- Large altar + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Small altar + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Grand altar + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Medium altar + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Life support unit + (Section:Need info on power generation)
- Colossus toad + (Section:Analysis stub)
- Scimitar cat + (Section:Analysis stub)
- Fleshmass lung + (Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for)
- Vacsuit helmet + (Section:Analytical style. Cleanup and Expansion. Heat armor. kid helmet statistical superiority)
- Environment + (Section:1) Relationship between light % an … Section:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
- Bioferrite generator + (Section:AoE of moodlet, thought template, whether the moodlet persists after leaving the area, does the generator produce light &/or heat? Appears to be affected by EMP?)
- Centipede burner + (Section:As an ally)
- Centipede gunner + (Section:As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).)
- Mortar Miss Radius Multiplier + (Section:As the smallest possible radius is larger than 1 tile, there is likely a limit before 0% that offers the same performance. It should be identified and added.)
- Door + (Section:Base door open speed, animals)
- Fence gate + (Section:Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model))
- Couch + (Verify current content as its from the beta and expand)
- Small nature shrine + (Raider avoidance mechanic - ensure parity with all other similar items)
- Large nature shrine + (Raider avoidance mechanic - ensure parity with all other similar items)
- Longsword + (Section:Bioferrite handle attack quirk and it's effect - see [[persona monosword]] as example)
- World generation + (Section:Biotech content)
- Research + (Section:Book mechanics)
- Knee spike + (Section:Bring Summary up to standard)
- Temperature + (Section:Burn/Frostbite chances)
- Children + (Section:Worked example)
- Scaria + (Section:Can a scaria-berserk human spread scaria? Is scaria infection a distinct disease, meriting its own page? Or redirect here?)
- Rituals + (Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
- Corrosive heart + (Section:Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a corrosive heart, do you get an organic [[heart]] back?)
- Beam graser + (Section:MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit))
- Alligator + (Section:Can they be purchased?)
- Slavery + (Section:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added)
- Chemfuel + (Section:Clarify gravship chemfuel tank)
- Frag grenades + (Section:Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here)
- Phoenix armor + (Section:Cleanup and needs better analysis of integrated weapon, armor comparison, and overall value proposition. See how other power armor pages do it.)
- Mech low-shield + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
- Morbid slab (broad) + (General)
- Fungal gravel + (Section:Comparison for under mountain general crop growth)