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Search by property

A list of all pages that have property "Stub Reason" with value "Section:As an ally". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Haygrass  + (Section:Actual numbers breaking down the differences would help explain)
  • Archotech eye  + (Section:Add actual numbers for the stat increases.)
  • Phoebe Chillax  + (Section:Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
  • Cassandra Classic  + (Section:Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases)
  • Rest  + (Section:Add variant tables for key Sleep Fall Rate ala [[quality]] tables - [[Psychite tea]], [[circadian assistant]], their combination, and maybe [[flake]]/[[yayo]]/[[go juice]] and [[wake up]] should be represented)
  • Raider  + (Section:Is there always loot?)
  • Denture  + (Section:All values are from before the addition of tongue and the resulting change in body part importance. They therefore need verification)
  • Cyclops  + (Section:Ally analysis inadequate)
  • Armorskin gland  + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
  • Mink fur  + (Section:Analysis)
  • Shard shock lance  + (Section:Analysis - needs basic analysis (even if largely copied from [[psychic shock lance]]), general value proposition (e.g. is it worth a shard, worth researching, etc) AND a comparison to base lance)
  • Proximity detector  + (Section:Analysis - strategy for overlapping radii to triangulate location, synergy with outer walls and limited entrances, general value proposition etc. Current kinda undersells their utility.)
  • Flood light  + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
  • Cowboy hat  + (Section:Analysis lacking comparison vs helmets and overall value proposition)
  • Large altar  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Small altar  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Grand altar  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Medium altar  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Life support unit  + (Section:Need info on power generation)
  • Colossus toad  + (Section:Analysis stub)
  • Scimitar cat  + (Section:Analysis stub)
  • Fleshmass lung  + (Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for)
  • Vacsuit helmet  + (Section:Analytical style. Cleanup and Expansion. Heat armor. kid helmet statistical superiority)
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Bioferrite generator  + (Section:AoE of moodlet, thought template, whether the moodlet persists after leaving the area, does the generator produce light &/or heat? Appears to be affected by EMP?)
  • Centipede gunner  + (Section:As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).)
  • Mortar Miss Radius Multiplier  + (Section:As the smallest possible radius is larger than 1 tile, there is likely a limit before 0% that offers the same performance. It should be identified and added.)
  • Door  + (Section:Base door open speed, animals)
  • Fence gate  + (Section:Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model))
  • Couch  + (Verify current content as its from the beta and expand)
  • Small nature shrine  + (Raider avoidance mechanic - ensure parity with all other similar items)
  • Large nature shrine  + (Raider avoidance mechanic - ensure parity with all other similar items)
  • Longsword  + (Section:Bioferrite handle attack quirk and it's effect - see [[persona monosword]] as example)
  • World generation  + (Section:Biotech content)
  • Research  + (Section:Book mechanics)
  • Knee spike  + (Section:Bring Summary up to standard)
  • Temperature  + (Section:Burn/Frostbite chances)
  • Children  + (Section:Worked example)
  • Scaria  + (Section:Can a scaria-berserk human spread scaria? Is scaria infection a distinct disease, meriting its own page? Or redirect here?)
  • Rituals  + (Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
  • Corrosive heart  + (Section:Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a corrosive heart, do you get an organic [[heart]] back?)
  • Beam graser  + (Section:MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit))
  • Alligator  + (Section:Can they be purchased?)
  • Slavery  + (Section:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added)
  • Chemfuel  + (Section:Clarify gravship chemfuel tank)
  • Frag grenades  + (Section:Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here)
  • Phoenix armor  + (Section:Cleanup and needs better analysis of integrated weapon, armor comparison, and overall value proposition. See how other power armor pages do it.)
  • Mech low-shield  + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
  • Morbid slab (broad)  + (General)
  • Fungal gravel  + (Section:Comparison for under mountain general crop growth)