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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Downed + (Section:1) Full list of triggers for DoD a … Section:1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
- Shard animal pulser + (general)
- Smoothed limestone + (general)
- Limestone + (general)
- Sandstone + (general)
- Slate + (general)
- Marble + (general)
- Smoothed sandstone + (general)
- Smoothed marble + (general)
- Smoothed granite + (general)
- Granite + (general)
- Smoothed slate + (general)
- Player factions + (general, also specifically integration with [[Scenario system]] here and there)
- Mechband dish + (information)
- Minimum Comfortable Temperature + (inhumanized)
- Charge blaster turret + (missing analysis)
- Gray statue + (missing section)
- Smoke spewer + (need details on affect on light levels)
- Unnatural darkness + (needs more exact information, page mostly copied from [[Noctolith]])
- Death refusal + (needs more information)
- Chemical (Need) + (not up too the standard. math unclear, no time till thresholds, see other need pages)
- Immunity Gain Speed + (order of operations)
- Ancient unstable fuel node + (proper place, triggering mechanics, analysis, strategies etc)
- Fleshmass + (properties of targeting and destroying fleshmass, and possible need for a disambiguation page)
- Grave + (recreation and tomb [[room roles]] info)
- Gray flesh sample + (spawn rate and the effects of analyzing multiple samples)
- Fleshmass spitter + (spawn rates and weapon stats)
- Addictiveness + (this stat has been replaced with New addiction chance)
- Mech capsule + (what combinations are possible)
- Void structure + (what determines their spawning location, the entities that initially spawn around and protect the structure, and the consequences of activating each structure)