Difference between revisions of "IED deadlife trap"

From RimWorld Wiki
Jump to navigation Jump to search
Line 17: Line 17:
 
| beauty =  
 
| beauty =  
 
| terrain affordance = light
 
| terrain affordance = light
| research = ieds
+
| research = IEDs
 
| thingCategories = BuildingsSecurity
 
| thingCategories = BuildingsSecurity
| skill 1 = construction
+
| skill 1 = Construction
 
| skill 1 level =  
 
| skill 1 level =  
 
| work to make = 1400
 
| work to make = 1400
| resource 1 = deadlife shell
+
| resource 1 = Deadlife shell
 
| resource 1 amount = 2
 
| resource 1 amount = 2
 
| deconstructable = true
 
| deconstructable = true

Revision as of 21:37, 1 July 2024

IED deadlife trap

IED deadlife trap

Base Stats

Type
BuildingSecurity
Market Value
100 Silver

Building

Size
1 × 1
Minifiable
True
Placeable
True
Terrain Affordance
Light

Creation

Required Research
Ieds
Skill Required
Construction
Work To Make
1,400 ticks (23.33 secs)
Resources to make
Deadlife shell 2
Deconstruct yield
Deadlife shell 1
Destroy yield
nothing
Technical
thingCategories
BuildingsSecurity


The IED deadlife trap is a building added by the Anomaly DLC that explodes into a sizable cloud of dust raising any nearby human or animal corpses as non-enemy shamblers when triggered.

Acquisition

IED deadlife traps can be constructed once the ieds research project has been completed. Each requires Deadlife shell 2 Deadlife shells, 1,400 ticks (23.33 secs) of work modified by the construction speed of the builder, and a construction skill of.

Summary

Summary text

Analysis

These things are absolutely amazing. make a rotten corpse house and put some of these traps in there then whenever there is a raid trigger the trap and tada free 20-100 melee pawns for you

Version history