Difference between revisions of "Go-juice"

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m (changed stack limit from 400 to 150)
(New structure; overhauled detailed effects; automatic values)
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| rotatable = false
 
| rotatable = false
 
<!-- Ingestion -->
 
<!-- Ingestion -->
| joy offset = 0.40
+
| joy offset = 0.4
 
| joy kind = Chemical
 
| joy kind = Chemical
 
| addictiveness = 0.026
 
| addictiveness = 0.026
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<!-- Creation -->
 
<!-- Creation -->
 
| production facility 1 = Drug lab
 
| production facility 1 = Drug lab
 +
| research = Go-juice production
 
| work to make = 600
 
| work to make = 600
 +
| skill 1 = Intellectual
 
| resource 1 = Neutroamine
 
| resource 1 = Neutroamine
 
| resource 1 amount = 2
 
| resource 1 amount = 2
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| use hit points = true
 
| use hit points = true
 
<!-- Drug Parameters -->
 
<!-- Drug Parameters -->
| consciousness offset = 0.20
+
| consciousness offset = 0.2
| moving offset = 0.50
+
| moving offset = 0.5
 
| pain factor =  0.1
 
| pain factor =  0.1
 
| rest offset = 0.4
 
| rest offset = 0.4
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| mood offset = 5
 
| mood offset = 5
 
}}
 
}}
'''Go-juice''' is a potent combat [[drug]] that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.
+
{{Info|'''Go-juice''' is a potent combat [[drug]] that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.}}
  
== Gameplay Overview ==
+
== Acquisition ==  
Go-juice is a drug that can be purchased, found on raiders, or manufactured at a [[drug lab]].
+
Go-juice is manufactured at a [[{{lc:{{P|Production Facility 1}}}}]] for {{P|Resource 1 Amount}} [[{{lc:{{P|Resource 1}}}}]] and {{P|Resource 2 Amount}} [[{{lc:{{P|Resource 2}}}}]]. It requires [[Research#{{P|Required Research}}|{{lc:{{P|Required Research}}}}]] to be researched. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}{{lc:{{P|Skill 1}}}}]] skill.
  
It acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). Similar to the [[painstopper]], its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable.  
+
It can also be found on raiders and purchased.
 +
 
 +
== Analysis ==
 +
Go-juice acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). Similar to the [[painstopper]], its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable.  
  
 
Go-juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.
 
Go-juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.
  
One can get addicted to Go-juice even without any tolerance build up; no injection of Go-juice is without risk of [[Drugs#Addiction and Tolerance|addiction]].
+
One can get addicted to go-juice even without any tolerance build up; no injection of go-juice is without risk of [[Drugs#Addiction and Tolerance|addiction]].
  
Assuming a healthy, but otherwise unaugmented pawn, these bonuses from consuming Go-juice translates to:
+
Assuming a healthy, but otherwise unaugmented pawn, these bonuses from consuming go-juice translates to:
 
* A +50% increase to [[Move Speed]], equivalent to an increase of 2.3 c/s on a healthy, unencumbered pawn.
 
* A +50% increase to [[Move Speed]], equivalent to an increase of 2.3 c/s on a healthy, unencumbered pawn.
 
* A +20% increase in [[General Labor Speed]].
 
* A +20% increase in [[General Labor Speed]].
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* An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.50*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee.
 
* An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.50*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee.
  
== Detailed Effects ==
+
Excessive consumption of go-juice within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.
=== Instant - upon consumption ===
+
 
* Satisfies rest need: +40%
+
=== Withdrawal ===
* Recreation (chemical): +40%
+
The process of going through a go-juice withdrawal is nasty, but also shorter than most other withdrawals. The severity of the addiction falls by 4.5% per day, meaning it takes about 22.2 days to overcome the addiction. This is significantly less than the usual 30 days for other hard drugs.
* Restores [[Psycasts#Psyfocus|psyfocus]]: +15% {{RoyaltyIcon}}
+
 
* Go-juice addiction chance: 2.6%, no minimum tolerance required.
+
The withdrawal symptoms for go-juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad that, by the numbers, one would rather lose their spouse than their go-juice.
* Overdose chance: 0.5%
+
 
 +
== Detailed effects ==
 +
=== Instant - upon injection ===
 +
A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{ticks|80}}.
 +
* {{+|40%}} Chemical [[recreation]]
 +
* '''+50%''' Go-juice high severity (see below)
 +
* {{+|40%}} [[Rest]]
 +
* {{+|15%}} [[Psycasts#Psyfocus|psyfocus]] {{RoyaltyIcon}}
 +
* <span style="color:firebrick>'''2.6%'''</span> [[Addiction]] chance
 +
* <span style="color:firebrick>'''0.5%'''</span> Chance for a [[Overdose#Mayor|mayor overdose]]
 +
* {{++|18 to +35%}} Severity for a [[Overdose#Random overdose|random overdose]]
 +
* If the pawn has an addiction already:
 +
** {{++|20%}} Addiction severity
 +
** {{+|90%}} Go-juice need
  
 
=== Go-juice high ===
 
=== Go-juice high ===
* Improved [[moving]]: +50%
+
{{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}}
* Improved [[sight]]: +35%
+
While each go-juice injection increases the severity of the go-juice high by 50% (see above), it decreases by 75% per day again, meaning that for one go-juice the high lasts {{#expr: 0.5/(0.75/24)}}&nbsp;hours. The maximum severity of a go-juice high is 100% which is reached with {{#expr: 1/0.5}}&nbsp;go-juice. Regardless of the go-juice high severity the effects are always the same:
* Heightened [[consciousness]]: +20%. However, as consciousness also improves other stats, the following are also affected.
+
* {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'')
** Improved [[manipulation]]: +20%
+
* <span style="color:forestgreen>'''×10%'''</span> [[Pain]] (meaning all pain will be divided by ten)
** Improved [[talking]]: +20%
+
* {{+|20%}} [[Consciousness]]
** Improved [[eating]]: +20%
+
* {{+|35%}} [[Sight]]
* Minimised [[pain]]: x10%
+
* {{+|50%}} [[Moving]]
* Improved [[mood]]: +5
 
 
 
Excessive consumption of go-juice within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.
 
  
 
=== Tolerance ===
 
=== Tolerance ===
If a pawn develops at least a large tolerance to go-juice (50% severity), they will get [[chemical damage]] in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn, who will become significantly impaired in all jobs from combat to daily work. However, as of version [[Version/1.2.3005|1.2.3005]], go-juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behavior. [https://ludeon.com/forums/index.php?topic=53403.msg484707#msg484707]
+
As of version [[Version/1.2.3005|1.2.3005]], go-juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behaviour.<ref>Rejected bug report: [https://ludeon.com/forums/index.php?topic=53403.msg484707#msg484707 "Wake-up and go-juice do not cause tolerance"]. Tolerance effects: If a pawn develops at least a large tolerance to go-juice (50% severity), they will get [[chemical damage]] in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn, who will become significantly impaired in all jobs from combat to daily work.</ref>
  
 
=== Addiction ===
 
=== Addiction ===
 
{{Quote|text="A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.<br>Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."}}
 
{{Quote|text="A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.<br>Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."}}
The need for go-juice falls by 33.3% per day, meaning the pawn will need to consume go-juice at least every three days to prevent withdrawal symptoms.
+
{{Quote|text="Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."}}
 +
The need for go-juice falls by 33.3% per day, consuming go-juice satisfies the need by 90%. Meaning the pawn will need to consume go-juice at least every {{#expr: 0.9/0.333 round 1}}&nbsp;days to prevent withdrawal symptoms.
  
 
=== Withdrawal ===
 
=== Withdrawal ===
The process of going through a go-juice withdrawal is nasty, but also shorter than most other withdrawals. The severity of the addiction falls by 4.5% per day, meaning it takes about 22.2 days to overcome the addiction. This is significantly less than the usual 30 days for other hard drugs.
+
As soon as the go-juice need reaches 0%, the pawn will develop a go-juice withdrawal starting at 100% severity. The severity falls by 4.5% per day, meaning it takes about {{#expr: 1/0.045 round 1}}&nbsp;days to overcome the addiction.
 
 
The withdrawal symptoms for go-juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad that, by the numbers, one would rather lose their spouse than their go-juice.
 
 
 
'''Detailed symptoms:'''
 
 
* {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'')
 
* {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'')
* '''×300%''' [[Pain]] (meaning all pain will be tripled)
+
* <span style="color:firebrick>'''×300%'''</span> [[Pain]] (meaning all pain will be tripled)
 
* {{--|20%}} [[Consciousness]]
 
* {{--|20%}} [[Consciousness]]
 
* {{--|50%}} [[Moving]]
 
* {{--|50%}} [[Moving]]
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* {{--|20%}} [[Blood pumping]]
 
* {{--|20%}} [[Blood pumping]]
 
* {{--|10%}} [[Manipulation]]
 
* {{--|10%}} [[Manipulation]]
* {{--|30%}} Rest fall factor (meaning the pawn will need to sleep about a third times longer than normal)
+
* {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner)
* {{--|50%}} Hunger rate factor (meaning the pawn will need to eat about twice as much as normal)
+
* {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner)
 
+
* <span style="color:firebrick>'''Mental break'''</span> chances:
'''Possible mental states:'''
+
** [[Hard drug binge]]: on average every 40 days.
* [[Hard drug binge]]: on average every 40 days.
+
** [[Psychotic wandering]]: on average every 10 days.
* [[Psychotic wandering]]: on average every 10 days.
 
 
 
== Acquisition  ==
 
go-juice is manufactured at a [[drug lab]] for 2 [[neutroamine]] and 1 [[Yayo]]. It requires [[Research#Go-juice production|go-juice production]] to be researched.  Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill.
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters.
 
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters.
 +
 +
== References ==
 +
<references />
  
 
{{nav/drugs}}
 
{{nav/drugs}}
  
 
[[Category:Drug]] [[Category:Hard Drug]]
 
[[Category:Drug]] [[Category:Hard Drug]]

Revision as of 23:34, 17 April 2022

Go-juice

Go-juice

A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.

Base Stats

Type
DrugHard Drug
"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
Tech Level
industrial
Market Value
53 Silver
Stack Limit
150
Mass
0.1 kg
HP
50
Deterioration Rate
2
Flammability
100%
Rotatable
False
Path Cost
15 (46%)

Ingestion

Recreation Offset
40%
Recreation Kind
Chemical
Addictiveness
2.6%
Maximum To Ingest
1

Creation

Crafted At
Drug lab
Required Research
Go-juice production
Skill Required
Intellectual
Work To Make
600 ticks (10 secs)
Resources to make
Neutroamine 2 + Yayo 1
Technical
defName
GoJuice
Food Preference
NeverForFood"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
Drug Category
hard
Is Pleasure Drug
true


Go-juice is a potent combat drug that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.

Acquisition

Go-juice is manufactured at a drug lab for 2 neutroamine and 1 yayo. It requires go-juice production to be researched. Its synthesis speed is dependent on the Skills# skill.

It can also be found on raiders and purchased.

Analysis

Go-juice acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). Similar to the painstopper, its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable.

Go-juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.

One can get addicted to go-juice even without any tolerance build up; no injection of go-juice is without risk of addiction.

Assuming a healthy, but otherwise unaugmented pawn, these bonuses from consuming go-juice translates to:

Excessive consumption of go-juice within a short timespan, or consumption in combination with other hard drugs may result in a drug overdose. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.

Withdrawal

The process of going through a go-juice withdrawal is nasty, but also shorter than most other withdrawals. The severity of the addiction falls by 4.5% per day, meaning it takes about 22.2 days to overcome the addiction. This is significantly less than the usual 30 days for other hard drugs.

The withdrawal symptoms for go-juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad that, by the numbers, one would rather lose their spouse than their go-juice.

Detailed effects

Instant - upon injection

A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking 80 ticks (1.33 secs).

Go-juice high

"Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."

While each go-juice injection increases the severity of the go-juice high by 50% (see above), it decreases by 75% per day again, meaning that for one go-juice the high lasts 16 hours. The maximum severity of a go-juice high is 100% which is reached with 2 go-juice. Regardless of the go-juice high severity the effects are always the same:

  • +5 Mood ("I feel pumped but steady. I am the bullet in flight, ready to cut through you.")
  • ×10% Pain (meaning all pain will be divided by ten)
  • +20% Consciousness
  • +35% Sight
  • +50% Moving

Tolerance

As of version 1.2.3005, go-juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behaviour.[1]

Addiction

"A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."

"Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."

The need for go-juice falls by 33.3% per day, consuming go-juice satisfies the need by 90%. Meaning the pawn will need to consume go-juice at least every 2.7 days to prevent withdrawal symptoms.

Withdrawal

As soon as the go-juice need reaches 0%, the pawn will develop a go-juice withdrawal starting at 100% severity. The severity falls by 4.5% per day, meaning it takes about 22.2 days to overcome the addiction.

Version history

  • 0.15.1279 - Added.
  • 1.1.2647 - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives psyfocusContent added by the Royalty DLC when taken by psycasters.

References

  1. Rejected bug report: "Wake-up and go-juice do not cause tolerance". Tolerance effects: If a pawn develops at least a large tolerance to go-juice (50% severity), they will get chemical damage in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn, who will become significantly impaired in all jobs from combat to daily work.