Difference between revisions of "Rice plant"
(→Temperatures: few plants survive even -17!) |
(shorten) |
||
Line 19: | Line 19: | ||
|sowTags = Ground, Hydroponic | |sowTags = Ground, Hydroponic | ||
}} | }} | ||
− | '''Rice plants''' yield [[rice]]. | + | '''Rice plants''' yield [[rice]], a fast growing crop. While its speed nets a high overall yield, each plant gives the least food per harvest, so takes a high amount of labor. Therefore, it is a good option for newer colonies, but may be gradually phased out as a food reserve is established (see Analysis, below). |
== Temperatures == | == Temperatures == | ||
Line 51: | Line 51: | ||
== Analysis == | == Analysis == | ||
− | Rice plants' daily nutrition is fractionally higher than corn and potatoes (102.7% and 105.4% in regular soil), | + | Rice plants' daily nutrition is fractionally higher than corn and potatoes (102.7% and 105.4% in regular soil), though rice's greatest strength is its quick growth: the short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. The frequent harvests also mitigate the damage of losing of a crop to blight, cold snap, heat wave, or fire, and provides a steadier flow of nutrition than slower-growing crops. |
− | However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes (183%) and especially corn (366%). | + | However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes (183%) and especially corn (366%). While corn gives less nutrition per tile, most colonies can use the extra time to simply plant more tiles of corn, assuming they can afford to. Rice is usually not recommended past the midgame unless the colony is limited by growing space. |
− | While rice is no more affected by soil fertility than corn, the innate strengths and | + | While rice is no more affected by soil fertility than corn, rice will grow even faster with high fertillity, magnifying the innate strengths (quick food) and weakensses (work) of that fact. While rice provides significantly more nutrition over time than any other [[hydroponics basin]] crop, it requires a harvest and replant every other day to do so. |
== Version history == | == Version history == |
Revision as of 00:45, 25 September 2022
Rice plant
A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.175
Plant Stats
- Time to grow
- 3 days (5.54 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
- sowTags
- Ground, Hydroponic
Rice plants yield rice, a fast growing crop. While its speed nets a high overall yield, each plant gives the least food per harvest, so takes a high amount of labor. Therefore, it is a good option for newer colonies, but may be gradually phased out as a food reserve is established (see Analysis, below).
Temperatures
- Maximum growth temperature 58 °C (136.4 °F)
- Minimum growth temperature 0 °C (32 °F)
- Some Rice plants may die around -13 °C (8.6 °F)
- Most Rice plants may die around -15 °C – -17 °C (5 °F – 1.4 °F)
Light requirement
At least 51%.
Advantages
- Grows quickly, so food supply is consistent
- Grows well in rich soil and hydroponics
Conditional
- Can be used to farm XP in order to open something like Healroot sooner.
Disadvantages
- Grows poorly in gravel
- Very labor-intensive
Usage
- Start off your food production by growing this first.
- Grow in hydroponics basins for rapid production.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 7.91 | 5.54 | 3.96 | 1.98 |
Base Yield/day[2] | 0.76 | 1.08 | 1.52 | 3.03 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Analysis
Rice plants' daily nutrition is fractionally higher than corn and potatoes (102.7% and 105.4% in regular soil), though rice's greatest strength is its quick growth: the short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. The frequent harvests also mitigate the damage of losing of a crop to blight, cold snap, heat wave, or fire, and provides a steadier flow of nutrition than slower-growing crops.
However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes (183%) and especially corn (366%). While corn gives less nutrition per tile, most colonies can use the extra time to simply plant more tiles of corn, assuming they can afford to. Rice is usually not recommended past the midgame unless the colony is limited by growing space.
While rice is no more affected by soil fertility than corn, rice will grow even faster with high fertillity, magnifying the innate strengths (quick food) and weakensses (work) of that fact. While rice provides significantly more nutrition over time than any other hydroponics basin crop, it requires a harvest and replant every other day to do so.
Version history
- 0.9.722 - added.