Difference between revisions of "Nutrient paste meal"
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== Analysis == | == Analysis == | ||
− | Nutrient paste is the most efficent way to prepare a meal, increasing nutrition to 300%. The next most efficent preparation sources, [[simple meal|simple]] and [[fine meal]]s, only increase it to 180%. In addition, no cooking is necessary, which can save a lot of time off a cook's hands. This makes nutrient paste useful in a famine, even if you don't plan to use it indefintely. Nutrient paste also the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser. | + | Nutrient paste is the most efficent way to prepare a meal, increasing nutrition to 300%. The next most efficent preparation sources, [[simple meal|simple]] and [[fine meal]]s, only increase it to 180%; nutrient paste is a 66.67% improvement. In addition, no cooking is necessary, which can save a lot of time off a cook's hands. This makes nutrient paste useful in a famine, even if you don't plan to use it indefintely. Nutrient paste also the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser. |
However, nutrient paste meals give a -4 [[mood]] debuff, which ends up being -9 net mood compared to [[fine meal]]s. This is at least better than eating food, raw. It is advised to not give nutrient paste to pawns with a [[trait]] that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones. | However, nutrient paste meals give a -4 [[mood]] debuff, which ends up being -9 net mood compared to [[fine meal]]s. This is at least better than eating food, raw. It is advised to not give nutrient paste to pawns with a [[trait]] that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones. |
Revision as of 14:20, 28 September 2022
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Nutrient paste meal
A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 0.75
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.9
- Taste
- Awful
- Ingested Direct Thought
- AteNutrientPasteMeal
- Maximum To Ingest
- 1
Creation
- defName
- MealNutrientPaste
- Preferability
- Awful
A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients worth 0.3 points of nutrition (i.e.. the raw nutrition is tripled). When consumed, it gives a -4 mood penalty ("Ate awful meal"). The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause food poisoning. The nutrient paste dispenser requires power to dispense a meal.
Analysis
Nutrient paste is the most efficent way to prepare a meal, increasing nutrition to 300%. The next most efficent preparation sources, simple and fine meals, only increase it to 180%; nutrient paste is a 66.67% improvement. In addition, no cooking is necessary, which can save a lot of time off a cook's hands. This makes nutrient paste useful in a famine, even if you don't plan to use it indefintely. Nutrient paste also the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser.
However, nutrient paste meals give a -4 mood debuff, which ends up being -9 net mood compared to fine meals. This is at least better than eating food, raw. It is advised to not give nutrient paste to pawns with a trait that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones.
The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their Ideoligion.
Stockpiling
Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten. They cannot be produced by bill like other meals can. This means, short of buying them from the rare trader that stocks them, it is impossible to stockpile the meals. This prevents them to be fed to animals or stored for when there is no power to use the dispenser. However should the pawn dispensing the meal be interrupted between dispensing and eating the meal, it can be retrieved and stored. This behaviour can be exploited to stockpile meals, however their short shelf life of only 0.75 days means they should be immediately frozen. See Nutrient paste dispenser for a more in-depth strategy.
Gallery
- Nutrient paste a.png
One nutrient paste meal
- Nutrient paste b.png
Partial stack
- Nutrient paste c.png
Full stack
Version history
- 0.3.410 - Pawns now try to eat nice meals when they have the choice over nutrient meals.