Difference between revisions of "Cotton plant"
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− | {{Info|The '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}} | + | {{Info|The '''cotton plant'''{{ref label|Alpha|English note}} is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}} |
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Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | ||
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+ | == Notes == | ||
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+ | :{{note label|Alpha|English note}}Written as ''cotton plant'' in the middle of a sentence in the game. | ||
{{nav|plant|wide}} | {{nav|plant|wide}} |
Revision as of 11:10, 9 October 2022
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Cotton plant
A mid-size crop that yields fine white cotton fibers. These are used to make cloth.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 8 days (14.77 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
- sowTags
- Ground, Hydroponic
The cotton plant[English note] is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 cloth.
Temperatures
- Maximum growth temperature 58 °C (136.4 °F)
- Minimum growth temperature 0 °C (32 °F)
- All Cotton plants survive
- Some Cotton plant die around -11 °C (12.2 °F)
- Every 2nd died around -14 °C – -15 °C (6.8 °F – 5 °F)
- Most Cotton plants die around -16 °C – -18 °C (3.2 °F – -0.4 °F)
- All Cotton plants die around -19 °C (-2.2 °F)
Growing
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 100%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 21.1 | 14.77 | 10.55 | 5.28 |
Base Yield/day[2] | 0.47 | 0.68 | 0.95 | 1.9 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Economy
First, be aware that the cotton plant's raw product is "cloth". There is no intermediary product or process, no bales of raw cotton which then need to be cleaned, spun, woven, etc. - in Rimworld, cloth comes off the plant ready for the tailor, sitting in big piles out in your cotton fields.
Cloth has a market value of 1.9 silver. The final product with the largest profit margin is a duster, having a 1.32%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 0.71 | 0.89 | 1.14 | 1.71 |
Refined | 0.72 | 0.91 | 1.16 | 1.73 |
Normal quality cloth dusters are actually profitable when compared to devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
Notes
- English note Written as cotton plant in the middle of a sentence in the game.