Difference between revisions of "Nutrient paste meal"

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(→‎Analysis: split animal food below mood, as animals don't have mood)
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However, nutrient paste meals give a -4 [[mood]] debuff, which ends up being -9 net mood compared to [[fine meal]]s. It is advised to not give nutrient paste to pawns with a [[trait]] that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals, leaving them to the volatile ones.
 
However, nutrient paste meals give a -4 [[mood]] debuff, which ends up being -9 net mood compared to [[fine meal]]s. It is advised to not give nutrient paste to pawns with a [[trait]] that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals, leaving them to the volatile ones.
  
Nutrient paste is also the most efficient [[animal]] food, assuming it can eat the full 0.9 nutrition without [[Saturation#Rounding_Error_and_Eating_Thresholds|overeating]]. Animals don't have mood to worry about. But using it as such requires a pawn to manually produce nutrient paste meals, ince animals can't use the dispenser.
+
Nutrient paste is also the most efficient [[animal]] food, assuming it can eat the full 0.9 nutrition without [[Saturation#Rounding_Error_and_Eating_Thresholds|overeating]]. But using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser. Animals also don't care about mood at all.
  
 
The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their [[Ideoligion]]{{IdeologyIcon}}, making it a great food for them.
 
The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their [[Ideoligion]]{{IdeologyIcon}}, making it a great food for them.

Revision as of 19:43, 29 November 2022

Nutrient paste meal

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

Base Stats

Type
FoodMeal
Market Value
10 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
0.75
Path Cost
15 (46%)

Ingestion

Nutrition
0.9
Taste
Awful
Ingested Direct Thought
AteNutrientPasteMeal
Maximum To Ingest
1

Creation

Crafted At
Nutrient paste dispenser
Work To Make
ticks (0 secs)
Resources to make
0.3 Nutrition (any)
Technical
defName
MealNutrientPaste
Preferability
Awful


A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients.

Acquisition

Nutrient paste meals are created at a powered nutrient paste dispenser instantly, using 0.3 nutrition of any food inside its hoppers. Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten; they can't be produced by work bill, and animals won't use a dispenser.

These meals can't normally be stockpiled. Should the pawn dispensing the meal be interrupted between dispensing and eating the meal, they will drop it. This is done by limiting a pawn's area restriction to just a nutrient paste dispenser, or by simply drafting them. This behavior can be exploited to stockpile meals, but their short shelf life of 0.75 days means they should be immediately frozen. See Nutrient paste dispenser for a more in-depth strategy.

Summary

A nutrient paste meal can be eaten for 0.9 nutrition. As paste takes 0.3 nutrition to make, it has a nutrition efficiency of 300%. Nutrient paste cannot cause food poisoning.

When consumed, nutrient paste gives a −4 Ate awful meal moodlet. This mood penalty is not applied to Ascetic pawns and those with the Eating Nutrient Paste: Don't MindContent added by the Ideology DLC ideoligious precept.

Analysis

Nutrient paste is the most efficient way to prepare a meal, noticeably better than simple and fine meals (180% efficiency, for . In addition, no cooking is necessary, which can save a lot of time off a cook's hands. This makes nutrient paste useful in a famine, even if you don't plan to use it indefinitely.

However, nutrient paste meals give a -4 mood debuff, which ends up being -9 net mood compared to fine meals. It is advised to not give nutrient paste to pawns with a trait that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals, leaving them to the volatile ones.

Nutrient paste is also the most efficient animal food, assuming it can eat the full 0.9 nutrition without overeating. But using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser. Animals also don't care about mood at all.

The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their IdeoligionContent added by the Ideology DLC, making it a great food for them.

Nutrient paste is a poor choice for caravans, given how quickly nutrient paste spoils and the tedious micro required to make stacks of them.

Gallery

Version history

  • 0.3.410 - Pawns now try to eat nice meals when they have the choice over nutrient meals.
  • 1.4.3523 - Ascetics no longer get a negative mood debuff when eating nutrient paste meals.