Difference between revisions of "Fine stone tile"
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=== Fine flooring === | === Fine flooring === | ||
{{see also|Fine floor}} | {{see also|Fine floor}} | ||
− | Fine stone tile requires more work to construct than [[fine carpet]], the [[stone block]]s require more work to create, and only have a [[beauty]] of 3 compared to carpet's 4. However, stone is not flammable, and only adds about half as much [[wealth management|wealth]] to the colony. Carpet also takes 200% work to clean, rather than fine stone's 80%. A [[firefoam popper]] can negate fire concerns, but the [[firefoam]] itself will make a room very dirty (and therefore not impressive) until cleaned up. | + | Fine stone tile requires more work to construct than [[fine carpet]], the [[stone block]]s require more work to create, and only have a [[beauty]] of 3 compared to carpet's 4. However, stone is not flammable, and only adds about half as much [[wealth management|wealth]] to the colony. Carpet also takes 200% work to clean, rather than fine stone's 80%. A [[firefoam popper]] can negate fire concerns, but the [[firefoam]] itself will make a room very dirty (and therefore not impressive) until cleaned up. Stone is better if a room sees a lot of foot traffic or [[filth]], and roughly equal to carpet otherwise. |
− | [[Silver tile]]s are suprisngly competitive. Silver is naturally more expensive, but has a higher beauty, cleanliness bonus, requires only 60% clean time, and is much faster to create. Silver tiles are just over twice as expensive, but the work saved in stone cutting, build time, and cleaning can be made up by doing profitable tasks. | + | [[Silver tile]]s are suprisngly competitive. Silver is naturally more expensive, but has a higher beauty, cleanliness bonus, requires only 60% base clean time, and is much faster to create. Silver tiles are just over twice as expensive, but the work saved in stone cutting, build time, and cleaning can be made up by doing profitable tasks. |
For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile. | For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile. |
Revision as of 16:06, 7 December 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is suggested to be rewritten. Reason: Account for new cleaning time factor. You can help the RimWorld Wiki by improving it. |
Fine stone tile
Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.
Base Stats
- Type
- Floor
- Beauty
- 3
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Move Speed Factor
- 100%
Creation
- Required Research
- Stonecutting
- Skill Required
- Construction 6
- Work To Make
- 5,000 ticks (1.39 mins)
- Stuff Tags
- Stony
Fine stone tile is a type of floor added by the Royalty DLC. They can be constructed with a choice of Sandstone, Granite, Limestone, Slate or Marble.
Acquisition
Fine stone tiles of any type can be constructed once the Stonecutting research project has been completed. Each tile requires 20 Stuff (Stony), 5,000 ticks (1.39 mins) of work, and a Construction skill of 6.
Summary
Each fine stone tile gives +3 beauty. All types of fine stone tile have the same stats and texture, but differ in color. It has a cleaning time of 80%. Fine stone tiles do not slow movement and are not flammable.
It is considered fine flooring for the purposes of nobility.
Analysis
There are two primary use cases for fine stone tile, namely fine flooring for meeting the room requirements of nobles, and general flooring.
Fine flooring
Fine stone tile requires more work to construct than fine carpet, the stone blocks require more work to create, and only have a beauty of 3 compared to carpet's 4. However, stone is not flammable, and only adds about half as much wealth to the colony. Carpet also takes 200% work to clean, rather than fine stone's 80%. A firefoam popper can negate fire concerns, but the firefoam itself will make a room very dirty (and therefore not impressive) until cleaned up. Stone is better if a room sees a lot of foot traffic or filth, and roughly equal to carpet otherwise.
Silver tiles are suprisngly competitive. Silver is naturally more expensive, but has a higher beauty, cleanliness bonus, requires only 60% base clean time, and is much faster to create. Silver tiles are just over twice as expensive, but the work saved in stone cutting, build time, and cleaning can be made up by doing profitable tasks.
For gold tiles, using gold sculptures with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
General flooring
Compared to other floors, fine stone floor are trivial to defend, quite beautiful, but work and resource intensive. This could make it useful for combat zones, where the high beauty keeps fighters happy, and non-flammability. It is also a good way to train construction skill. Besides failure, there is no penalty for using low skill constructors, and the beauty can be useful.
However, sculptures and another floor are usually much more efficient. A granite large sculpture of normal quality provides +100 beauty and costs 100 stone blocks. 5 fine stone tiles gives +15 beauty and the same cost. It takes 30,000 ticks (8.33 mins) to create 1 sculpture, and 25,000 ticks (6.94 mins) to create just 5 stone tiles, before skill. Note that if you have great constructors, but lack a high skill Artist, then fine floor may be favorable.
Gallery
Version history
- Royalty DLC release - added.
- 1.4.3523 - Cleaning time factor added.