Difference between revisions of "Silver tile"

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{{Rewrite|reason=Account for new cleaning time factor}}{{infobox main|structure|
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{{infobox main|structure|
 
| name = Silver tile
 
| name = Silver tile
 
| description = For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.
 
| description = For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.
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=== Fine flooring ===
 
=== Fine flooring ===
{{Royalty|No category}}
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{{Royalty|section=1}}
 
{{see also|Fine floor}}
 
{{see also|Fine floor}}
Silver tiles are surprisingly competitive with both [[fine carpets]] and [[fine stone tiles]]. Silver tiles equal beauty to fine carpets and superior to tiles ({{Q|Silver tile|Beauty}} vs {{Q|Fine carpet|Beauty}} and {{Q|fine stone tile|Beauty}} respectively), a [[cleanliness]] bonus, non-flammability, highly available construction material, are significantly faster to construct, and only require a [[Skills#Construction|construction skill]] of 3 instead of 6. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. The cleanliness-improving effects are most important in very high-impressiveness rooms.  Impressiveness values weight heavily towards the lowest stat, and aside from [[gold tile]] there are no other ways to improve a room's cleanliness while keeping it fine-floored.
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Silver tiles are surprisingly competitive as a fine floor. Cleanliness is often the lowest stat in a fine room. As impressiveness values weight heavily towards the lowest stat, silver tiles and [[gold tiles]] are the only fine floors to increase it, even by a little. While gold tiles are more beautiful, they are 10x more expensive, making [[scultpure]]s a superior form of beauty.
  
Silver tiles have a market value only 6 {{icon small|silver}} silver more than that of fine carpets, which is very close, but are just over twice as expensive as fine stone tiles. Note however that the work saved in the stone cutting and build time required for fine stone tiles could likely pay for the difference in pawn-hours spent by using the time saved on other profitable tasks. The effect on [[wealth management|colony wealth]] may be relevant to some players however.  
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Silver tiles have the same beauty of [[fine carpet]]s, being only 6 {{icon small|silver}} [[Market Value]] higher. Meanwhile, silver tiles are ''much'' faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, [[cloth]] is easier to grow in massive quantities when the [[biome]] supports it. If the cloth needs to be bought, then silver tile usually comes out ahead.
  
Also of note, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important to game progression and is likely to be unlocked anyway. Fine stone tiles requires the similar vital [[Research#Stonecutting|Stonecutting]], but fine carpets requires [[Research#Carpet making|Carpet Making]] which will not be a priority in many
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[[Fine stone tiles]] are also nonflammable, but only have +3 beauty, takes longer than fine carpet to construct, and has a cleaning time of 80% (25% more than silver). The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the [[wealth]] of silver.
 
 
Lastly if the colony is producing its own cloth for carpets, silver tiles are slightly more expensive but if the cloth needs to be bought, then they are directly comparable.  Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.
 
 
 
The last fine floor, [[gold tile]], are exceptionally expensive in comparison to their silver counterpart and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +{{Q|Gold tile|Beauty}}. They are also similarly quick to lay, have the same clealiness bonus, and require the same skill. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]] if the other fine floor options are inadequate.
 
  
 
== Version history ==
 
== Version history ==

Revision as of 17:15, 7 December 2022

Silver tile

Silver tile

For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.

Base Stats

Type
Floor
Market Value
73 Silver
Beauty
4
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleanliness
+0.2
Move Speed Factor
100%

Creation

Required Research
Smithing
Skill Required
Construction 3
Work To Make
800 ticks (13.33 secs)
Resources to make
Silver 70
Deconstruct yield
Silver 35

Silver tile is one of the floors that you can construct. It is constructed out of 70 silver, and increases a room's wealth by 73 per tile once finished.

Silver tiles also have a 0.2 cleanliness value, and have a cleaning time of 60%. For users of the Royalty DLC, it is considered a fine tile.

Acquisition

Silver tiles can be constructed once the Smithing research project has been completed. Each tile requires Silver 70 Silvers, 800 ticks (13.33 secs) of work, and a Construction skill of 3.

Analysis

There are two primary use cases for silver tile, namely general flooring and fine flooring for meeting the room requirements of nobles Content added by the Royalty DLC.

General flooring

Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of Wealth to the colony. While it is an easy-to-defend way to improve area beauty and cleanliness as it cannot typically be destroyed without player intervention, their use as actual flooring is largely limited outside of player preference. It is considerably more efficient to construct sculptures to improve room beauty in most circumstances.

There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction.

Fine flooring

Silver tiles are surprisingly competitive as a fine floor. Cleanliness is often the lowest stat in a fine room. As impressiveness values weight heavily towards the lowest stat, silver tiles and gold tiles are the only fine floors to increase it, even by a little. While gold tiles are more beautiful, they are 10x more expensive, making scultpures a superior form of beauty.

Silver tiles have the same beauty of fine carpets, being only 6 Silver Market Value higher. Meanwhile, silver tiles are much faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, cloth is easier to grow in massive quantities when the biome supports it. If the cloth needs to be bought, then silver tile usually comes out ahead.

Fine stone tiles are also nonflammable, but only have +3 beauty, takes longer than fine carpet to construct, and has a cleaning time of 80% (25% more than silver). The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the wealth of silver.

Version history

  • 1.1.2562 - Now considered fine floor.
  • 1.4.3523 - Beauty decreased from 5 to 4 and cleaning time factor added. Description changed from For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness. to For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.