Difference between revisions of "Rose"
Line 27: | Line 27: | ||
Roses are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place. | Roses are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place. | ||
− | In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Roses take less work to maintain than [[daylilies]]. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses | + | In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Roses take need to be resown less often, meaning they take less work to maintain than [[daylilies]]. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses are better than daylilies if you have to plant flowers in multiple separate areas, as the time spent traveling to each area quickly outstrips the extra work spent sowing new flowers. |
Planting flowers can have a large impact and significantly improve room [[impressiveness]]. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full [[beauty]] need. | Planting flowers can have a large impact and significantly improve room [[impressiveness]]. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full [[beauty]] need. |
Revision as of 11:22, 11 May 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Rose
A beautiful cultivated flower, the rose has been a symbol of love since Earth's ancient era.
Base Stats
- Type
- Plant – Decorative
- Beauty
- 14 (14)
- HP
- 85
- Flammability
- 100%
Ingestion
- Nutrition
- 0.05
Plant Stats
- Time to grow
- 1.5 days (2.77 days)
- Lifespan
- 7.5 days
- Work to Sow
- 750 ticks (12.5 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 30%
- sowTags
- Ground, Decorative
Roses are a decorative plant that have are relatively beautiful, and need to be replanted occasionally. They can be grown indoors, simply using the light from a torch or standing lamp.
Acquisition
Roses can be sown by Growers in plant pots or in Growing zone. Sowing requires 750 ticks (12.5 secs) of work.
Analysis
Roses are a quick and cheap way to increase a room's beauty, and therefore, impressiveness. A plant pot is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place.
In essence, they are a way to turn work time into positive moodlets, before you can build sculptures for a more permanent mood increase. Roses take need to be resown less often, meaning they take less work to maintain than daylilies. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses are better than daylilies if you have to plant flowers in multiple separate areas, as the time spent traveling to each area quickly outstrips the extra work spent sowing new flowers.
Planting flowers can have a large impact and significantly improve room impressiveness. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full beauty need.
Later on, you will want to switch to sculptures, as they don't require constant maintenance, can be placed on regular floor, and are significantly better at filling the beauty need. Sculptures increase wealth but this amount is trivial outside of 500% difficulties - see Wealth for a more detailed analysis. Sculptures also unlock the "Viewing Art" solitary recreation activity, however the effect of this is usually minor.
Plant | Lifespan (Days) |
Sowing Work |
Min Light | Beauty /Tile |
Beauty-Days /Work |
---|---|---|---|---|---|
Dandelions | 20 | 170 ticks (2.83 secs) | 50% | 4 | 0.47 |
Rose | 7.5 | 750 ticks (12.5 secs) | 30% | 14 | 0.14 |
Daylily | 4.5 | 540 ticks (9 secs) | 30% | 18 | 0.15 |
Bonsai tree | 13.5 | 750 ticks (12.5 secs) | 30% | 15 | 0.27 |
Version history
- 0.2.363 - Added.
- Beta 19/ 1.0 - Sow work 440 -> 600. Lifespan reduced.