Difference between revisions of "Rice plant"

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{{stub}}{{infobox main|plant|
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{{infobox main|plant|
|name = Rice plant
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| name = Rice plant
|image = Rice_plant.png|Rice Plant
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| image = Rice_plant.png
|description = A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.
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| description = A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.
|type = Plant
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| type = Plant
|type2 = Domesticated
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| type2 = Domesticated
|path cost = 14
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| path cost = 14
|hp = 85
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| hp = 85
|flammability = 1
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| flammability = 1
|beauty outdoors = 1
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| beauty outdoors = 1
|grow days = 3
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| grow days = 3
|sow work = 170
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| sow work = 170
|harvest work = 200
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| harvest work = 200
|product = rice
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| product = rice
|yield = 6
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| yield = 6
|min fertility = 0.7
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| min fertility = 0.7
|fertility sensitivity = 1
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| fertility sensitivity = 1
|nutrition = 0.175
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| nutrition = 0.175
|sowTags = Ground, Hydroponic
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| sowTags = Ground, Hydroponic
 
}}
 
}}
'''Rice plants''' yield [[rice]]. They grow faster but provide less food per harvest than any other crop, meaning your grower must work harder to get more. Therefore, rice will often be the first crop planted, but then, once a food reserve has been established, rice will be gradually phased out in favor of other crops that are better long-term producers (see Analysis, below).
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'''Rice plants''' yield [[rice]], a fast growing crop. While its speed nets a high overall yield per tile per day, each plant gives the least food per harvest, so rice takes a high amount of labor for a given amount of food. Therefore, it is a good option for newer colonies, but may be gradually phased out as a food reserve is established.
  
Each plant has a base maturation time of 3 days (or 5.54 days when accounting for nightly resting period) and provides 6 rice per harvest.
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== Conditions ==
  
==Advantages==
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* Maximum growth temperature {{Temperature|58}}
* Grows quickly, so food supply is consistent
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* Minimum growth temperature {{Temperature|0}}
* Grows well in rich soil and hydroponics
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* Some Rice plants may die around {{Temperature|-13}}
 
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* Most Rice plants may die around {{Temperature|-15|-18}}
==Conditional==
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*At least 51% light is required to grow.
* Can be used to farm XP in order to open something like [[Healroot]] sooner.
 
 
 
==Disadvantages==
 
* Grows poorly in gravel
 
* Very labor-intensive
 
 
 
==Usage==
 
* Start off your food production by growing this first.
 
* Grow in hydroponics basins for rapid production.
 
  
 
== Growing ==
 
== Growing ==
Line 42: Line 33:
  
 
== Analysis ==
 
== Analysis ==
Rice plants' daily nutrition is fractionally higher than corn and potatoes (102.7% and 105.4% in regular soil), however rice's greatest strength is its quick growth: the short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. The frequent harvests also mitigate the damage of losing of a crop to blight, cold snap, heat wave, or fire, and provides a steadier flow of nutrition than slower-growing crops.  
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Rice plants' daily nutrition (per tile) is fractionally higher than [[corn plant|corn]] and [[potato plant|potatoes]] (102.7% and 105.4% in regular soil, respectively), though rice's greatest strength is its quick and stable growth.
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The short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. As rice is harvested so frequently, damage from destructive events like [[blight]] and [[cold snap]]s has a much smaller impact than with other crops. Each individual rice harvest is both faster and smaller than other crops, so less is lost in a single event. The fast growing speed also has a use in leveling up the Plants skill.
  
However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes (183%) and especially corn (366%). The increased food per work of corn means that in most colonies the loss in nutrition per day per tile that rice offers can be replaced by simply planting more tiles of corn with the saved labor, and free up grower time in the process. For this reason rice is not usually recommended as the primary foodsource past midgame unless the colony is limited by growing space and must be extract the maximum nutrition per tile.
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However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes and especially corn. Rice takes 183% the work than potatoes, and ''366%'' the work of corn. While corn gives slightly less nutrition per tile, ''you could plant in more tiles for the same yield'' (assuming space isn't limited). Therefore, rice becomes less viable past the midgame, unless the colony is in an emergency.
  
While rice is no more affected by soil fertility than corn, the innate strengths and weaknesses of its short harvest cycles are magnified by higher fertility, providing even faster production but demanding even more labor to harvest and then sow again. For example,while rice provides significantly more nutrition over time than any other [[hydroponics basin]] crop, it requires a harvest and replant every other day to do so.
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While rice is no more affected by soil fertility than corn, rice will grow even faster with high fertility, magnifying the innate strengths (quick, stable food) and weaknesses (work) of that fact. And unlike corn, rice can grow in [[hydroponics]]. While rice provides significantly more nutrition over time than any other hydroponics crop, it requires a harvest and replanting every other day to do so.
  
 
== Version history ==
 
== Version history ==
* [[Version/0.9.722|0.9.722]] - added.
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* [[Version/0.9.722|0.9.722]] - Added.
 +
* Beta 19/1.0 - Min fertility 50% -> 100%.  
  
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== See also ==
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* [[Growing zone]]
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* [[Hydroponics basin]]
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
  
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]

Latest revision as of 06:15, 3 November 2023

Rice plant

Rice plant

A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.175

Plant Stats

Time to grow
3 days (5.54 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
6 Rice
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Rice plants yield rice, a fast growing crop. While its speed nets a high overall yield per tile per day, each plant gives the least food per harvest, so rice takes a high amount of labor for a given amount of food. Therefore, it is a good option for newer colonies, but may be gradually phased out as a food reserve is established.

Conditions[edit]

  • Maximum growth temperature 58 °C (136.4 °F)
  • Minimum growth temperature 0 °C (32 °F)
  • Some Rice plants may die around -13 °C (8.6 °F)
  • Most Rice plants may die around -15 °C – -18 °C (5 °F – -0.4 °F)
  • At least 51% light is required to grow.

Growing[edit]

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 7.91 5.54 3.96 1.98
    Base Yield/day[2] 0.76 1.08 1.52 3.03
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Analysis[edit]

    Rice plants' daily nutrition (per tile) is fractionally higher than corn and potatoes (102.7% and 105.4% in regular soil, respectively), though rice's greatest strength is its quick and stable growth.

    The short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. As rice is harvested so frequently, damage from destructive events like blight and cold snaps has a much smaller impact than with other crops. Each individual rice harvest is both faster and smaller than other crops, so less is lost in a single event. The fast growing speed also has a use in leveling up the Plants skill.

    However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes and especially corn. Rice takes 183% the work than potatoes, and 366% the work of corn. While corn gives slightly less nutrition per tile, you could plant in more tiles for the same yield (assuming space isn't limited). Therefore, rice becomes less viable past the midgame, unless the colony is in an emergency.

    While rice is no more affected by soil fertility than corn, rice will grow even faster with high fertility, magnifying the innate strengths (quick, stable food) and weaknesses (work) of that fact. And unlike corn, rice can grow in hydroponics. While rice provides significantly more nutrition over time than any other hydroponics crop, it requires a harvest and replanting every other day to do so.

    Version history[edit]

    • 0.9.722 - Added.
    • Beta 19/1.0 - Min fertility 50% -> 100%.

    See also[edit]