Difference between revisions of "Drug lab"
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− | + | {{Infobox main|production | |
− | |name = Drug lab | + | | name = Drug lab |
− | |image = Drug lab.png | + | | image = Drug lab.png |
− | |imagesize = 192px | + | | imagesize = 192px |
− | |description = A work bench equipped with | + | | description = A work bench equipped with containers, heaters, and measurement devices for producing various drugs. |
− | |type = | + | | type = Building |
− | |type2 = | + | | type2 = Production |
− | |placeable = | + | | placeable = true |
− | |size = 1 | + | | path cost = 50 |
− | |hp = 120 | + | | passability = pass through only |
− | | | + | | cover = 0.5 |
− | | | + | | minifiable = true |
− | |facility = tool cabinet | + | | size = 3 ˣ 1 |
− | + | | mass base = 20 | |
− | |work to make = 3500 | + | | flammability = 1 |
− | |resource 1 = Stuff | + | | hp = 120 |
− | |resource 1 amount = 50 | + | | sell price multiplier = 0.7 |
− | |resource 2 = Steel | + | | terrain affordance = medium |
− | |resource 2 amount = 75 | + | | facility = tool cabinet |
− | |resource 3 = Component | + | | research = Drug production |
− | |resource 3 amount = 6 | + | | skill 1 = Construction |
− | + | | skill 1 level = 4 | |
− | }} | + | | work to make = 3500 |
− | The '''drug lab''' | + | | stuff tags = Metallic, Woody |
− | + | | resource 1 = Stuff | |
− | + | | resource 1 amount = 50 | |
− | + | | resource 2 = Steel | |
− | + | | resource 2 amount = 75 | |
− | + | | resource 3 = Component | |
− | + | | resource 3 amount = 6 | |
− | + | }} | |
− | + | The '''drug lab''' is a [[production]] building that allows the crafting of [[medicine]] and a number of [[drugs]]. | |
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− | == | + | == Acquisition == |
− | + | {{Acquisition}} | |
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− | {{ | + | Despite the [[intellectual]] skill being the primary factor in ''using'' a lab, the building of one does not rely on it. |
− | [[Category: | + | |
− | [[Category:Production]] | + | == Summary == |
+ | [[Colonist]]s that are [[incapable]] of intellectual work can't be assigned to tasks in a drug lab, even to make drugs that use the [[Drug Cooking Speed]] (i.e. Cooking skill) to manufacture, such as [[smokeleaf joint]]s. Colonists must also be assigned to the [[Work#Craft|Craft]] work type to use the lab. | ||
+ | |||
+ | The following items can be crafted at the drug lab: | ||
+ | {{Recipe List}} | ||
+ | |||
+ | == Analysis == | ||
+ | Drug labs allow you to produce many substances, provided you have the research for them. [[Go-juice]] and [[wake-up]] are powerful emergency drugs. [[Flake]] can be a [[Drugs#Trade|strong source of income]]. The drug lab itself is quite affordable; the main cost is the research required for each drug. | ||
+ | |||
+ | [[Smokeleaf joint]]s can be made at a [[crafting spot]] rather than a drug lab, though using a spot takes twice as long due to its workspeed penalty. Also, smokeleaf joints are the only product made from this bench that depends on the crafter's [[Drug Cooking Speed]] stat (i.e. their [[cooking]] skill) rather than their [[Drug Synthesis Speed]] stat (i.e. their [[intellectual]]). | ||
+ | |||
+ | {{Building Stats Table}} | ||
+ | |||
+ | {{Nav|production|wide}} | ||
+ | [[Category:Production]] [[Category:Drug Production]] |
Latest revision as of 22:17, 10 January 2024
Drug lab
A work bench equipped with containers, heaters, and measurement devices for producing various drugs.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 120
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Facility
- Tool cabinet
Creation
- Required Research
- Drug production
- Skill Required
- Construction 4
- Work To Make
- 3,500 ticks (58.33 secs)
- Stuff Tags
- Metallic, Woody
The drug lab is a production building that allows the crafting of medicine and a number of drugs.
Acquisition[edit]
Drug labs can be constructed once the drug production research project has been completed. Each requires 50 Stuff (Metallic/Woody, 500 for SMVs), 75 Steel, 6 Components, 3,500 ticks (58.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 4.
Despite the intellectual skill being the primary factor in using a lab, the building of one does not rely on it.
Summary[edit]
Colonists that are incapable of intellectual work can't be assigned to tasks in a drug lab, even to make drugs that use the Drug Cooking Speed (i.e. Cooking skill) to manufacture, such as smokeleaf joints. Colonists must also be assigned to the Craft work type to use the lab.
The following items can be crafted at the drug lab:
Analysis[edit]
Drug labs allow you to produce many substances, provided you have the research for them. Go-juice and wake-up are powerful emergency drugs. Flake can be a strong source of income. The drug lab itself is quite affordable; the main cost is the research required for each drug.
Smokeleaf joints can be made at a crafting spot rather than a drug lab, though using a spot takes twice as long due to its workspeed penalty. Also, smokeleaf joints are the only product made from this bench that depends on the crafter's Drug Cooking Speed stat (i.e. their cooking skill) rather than their Drug Synthesis Speed stat (i.e. their intellectual).
Stats table
Drug lab | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (2.43 mins) | 8,750240 | 75% | 405 |
Gold | 20 | ticks (52.5 secs) | 3,15072 | 40% | 5,345 |
Plasteel | 0 | ticks (2.14 mins) | 7,700336 | 0% | 810 |
Silver | 6 | ticks (58.33 secs) | 3,50084 | 40% | 845 |
Steel | 0 | ticks (58.33 secs) | 3,500120 | 40% | 440 |
Uranium | 0 | ticks (1.85 mins) | 6,650300 | 0% | 660 |
Wood | 0 | ticks (40.83 secs) | 2,45078 | 100% | 405 |