Difference between revisions of "Shard insanity lance"
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Revision as of 22:49, 4 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Shard insanity lance
A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving them into a berserk state. There is a risk of brain damage. This insanity lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.
Base Stats
Apparel
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Waist
- Layer
- Belt
Ranged Combat
- Warm-Up
- 2.4 ticks (0.04 secs)
- Range
- 16.9 tile(s)
Creation
- Required Research
- Insanity weaponry
- Skill Required
- Crafting 5
- Work To Make
- 21,000 ticks (5.83 mins)
- thingCategories
- ApparelUtility
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- Artifact
A shard insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to cause a target to go berserk.
Acquisition
Shard insanity lances can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 75 Bioferrite, 21,000 ticks (5.83 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.
Summary
Analysis
Version history
- Anomaly DLC Release - Added.