Difference between revisions of "Stun (psycast)"

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== Summary ==
 
== Summary ==
<canTargetAnimals>True</canTargetAnimals>
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As the name implies, the Stun psycast stuns  a selected target for {{Ticks|{{P|Duration}}}}. This target must be in [[line of sight]] but can be any pawn including [[human]], [[animal]], or [[mechanoid]].{{Check Tag|Verify|Verify mechanoid}}{{Check Tag|Others?|Turrets, entities, any others}} The duration scales proportionally to the target's [[psychic sensitivity]] i.e. a pawn with 200% sensitivity would be stunned for {{Ticks|2*{{P|Duration}}}} while a pawn with 0% would be immune.{{Check Tag|Detail|0% prevent targeting or just have a duration of 0 seconds?}}
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When used on a {{Bad|−15}} Faction Relations when used on allies.{{Check Tag|Verify|Only?}}
  
 
== Analysis ==
 
== Analysis ==

Revision as of 07:15, 18 May 2024

Stun

Stun

Momentarily disrupt motor function in the target's brain, preventing any movement.

Base Stats

Type
Psycast

Ability

Psylink Level
1
Psyfocus Cost
1%
Neural Heat Gain
12
Casting Time
15 ticks (0.25 secs)
Range
24.9 tiles
Duration
180 ticks (3 secs)
(Modified by Psychic Sensitivity)
Goodwill Impact
-15
Caster Must Be Capable of Violence
False

Stun is a level 1 psycast that momentarily stuns its target.

Acquisition

There are two ways to acquire the psycast Stun:

  1. Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
  2. Stun can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

As the name implies, the Stun psycast stuns a selected target for 180 ticks (3 secs). This target must be in line of sight but can be any pawn including human, animal, or mechanoid.[Verify][Others?] The duration scales proportionally to the target's psychic sensitivity i.e. a pawn with 200% sensitivity would be stunned for 360 ticks (6 secs) while a pawn with 0% would be immune.[Detail]

When used on a −15 Faction Relations when used on allies.[Verify]

Analysis

Best used to support a melee attacker against another. Help melee attackers close the distance to shooters. Peel melee attackers off ranged.

Version history

  • Royalty DLC Release - Added.
  • 1.1.2559 - Entropy cost increased from 10 to 12. Range decreased from 25 to 20.