Difference between revisions of "Metalblood serum"
(→Summary: Typo) |
(Analysis section is no longer just placeholder text. Was also able to verify some trade ship types that sell metalblood serum, didn't test trade caravans though.) |
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− | The metalblood serum is an item added by the [[Anomaly DLC]] | + | The metalblood serum is an item added by the [[Anomaly DLC]]. |
== Acquisition == | == Acquisition == | ||
{{Acquisition}} | {{Acquisition}} | ||
− | It can also occasionally be bought from | + | It can also occasionally be bought from Bulk Goods, Exotic, and Slaver trade ships. {{Check Tag|Detail Needed|What about trade caravans?}} |
== Summary == | == Summary == | ||
− | |||
{{quote|text=This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.}} | {{quote|text=This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.}} | ||
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* {{Bad|x400%}} [[Flame]] damage | * {{Bad|x400%}} [[Flame]] damage | ||
* {{Bad|x400%}} [[Burn]] damage | * {{Bad|x400%}} [[Burn]] damage | ||
+ | |||
+ | The downsides of Metalblood serum stack with the [[Tinderskin]] gene. | ||
== Analysis == | == Analysis == | ||
− | { | + | {| class="wikitable" | style="float:right; margin-left: 10px;" |
+ | |+ Incoming Damage Multiplier | ||
+ | |- | ||
+ | ! Sources !! Incoming Damage <br/> Multiplier | ||
+ | |- | ||
+ | | Metalblood Serum || {{Good|x50%}} | ||
+ | |- | ||
+ | | Metalblood Serum + [[Tough]] || {{Good|x25%}} | ||
+ | |- | ||
+ | | [[Delicate]] || {{Bad|x115%}} | ||
+ | |- | ||
+ | | Metalblood Serum + Delicate || {{Good|x58%}} | ||
+ | |- | ||
+ | | Metalboood Serum + [[Robust]] gene || {{Good|x38%}} | ||
+ | |- | ||
+ | | Metalboood Serum + Robust gene + Tough || {{Good|x19%}} | ||
+ | |} | ||
+ | Metalblood serum allows any colonist the same benefit as the trait [[Tough]]- widely regarded as one of the most beneficial traits in the game- with a fire weakness downside that can often be ignored or planned around. Many combat scenarios will not involve hostiles using flame weaponry, which renders the fire weakness moot. Using metalblood serum makes [[Phoenix armor]] a more attractive gear choice given the increased heat armor it provides. | ||
+ | |||
+ | Special care should be taken to identify enemy [[Impid]]s, [[Tesseron]]s, [[Centipede burner]]s, [[Scorcher]]s, and raiders armed with [[molotov cocktail]]s or [[incendiary launcher]]s, as they will pose the largest threats to pawns utilizing metalblood serum. {{Check Tag|Detail Needed|Do raiders use incinerators and hellcat rifles?}} | ||
+ | |||
+ | [[Sanguophages]]{{BiotechIcon}} already have the robust gene which gives them some incoming damage mitigation, and Tinderskin, which stacks with the downside of metalbloood serum, making them poor candidates for using metalblood serum. [[Genies]]{{BiotechIcon}}, [[Highmate]]s{{BiotechIcon}}, and other [[Delicate]] pawns benefit greatly from using metalblood serum, assuming they can then be kept away from taking fire damage. | ||
+ | |||
+ | Keeping a single colonist constantly dosed with metalblood serum will require 4 [[bioferrite]] and 2 [[twisted meat]] per day. Butchering [[entities]] is likely to be the most consistent method of acquiring twisted meat if a [[Fleshmass nucleus]] has not been captured. | ||
+ | |||
== Version history == | == Version history == |
Revision as of 18:43, 20 June 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Metalblood serum
A syringe full of rust-colored liquid that constantly hardens and liquifies. When injected into the bloodstream, the metalblood substance can harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.
Base Stats
- Tech Level
- Industrial
- Stack Limit
- 10
- Mass
- 0.5 kg
- HP
- 60
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Maximum To Ingest
- 1
- Ingestion Time
- 100 ticks (1.67 secs)
Creation
- Required Research
- Metalblood serum
- Skill Required
- Crafting 4
- Work To Make
- 1,080 ticks (18 secs)
- Work Speed Stat
- Drug Synthesis Speed
- defName
- MetalbloodSerum
- thingSetMakerTags
- RewardStandardLowFreq
- Preferability
- NeverForNutrition
- Food Preference
- NeverForFood"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
- Drug Category
- medical
The metalblood serum is an item added by the Anomaly DLC.
Acquisition
Metalblood serums can be crafted at a serum lab once the metalblood serum research project has been completed. Note that this research requires dark study to unlock. Each requires 10 Twisted meat, 20 Bioferrite, 1,080 ticks (18 secs) of work modified by the drug synthesis speed of the crafter, and a crafting skill of 4.
It can also occasionally be bought from Bulk Goods, Exotic, and Slaver trade ships. [Detail Needed]
Summary
This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.
A pawn taking metalblood serum will do so right where they stand without looking for a place to sit first. Metalblood serum is taken by ingestion, taking 100 ticks (1.67 secs).
As a serum, it does not have the traditional high mechanics of other drugs. Instead, it applies the "metalblood" hediff with the following effects for 5 days:
- ×50% Incoming Damage Multiplier, stacking multiplicatively with other sources such as the Tough trait.
- ×400% Flame damage
- ×400% Burn damage
The downsides of Metalblood serum stack with the Tinderskin gene.
Analysis
Sources | Incoming Damage Multiplier |
---|---|
Metalblood Serum | ×50% |
Metalblood Serum + Tough | ×25% |
Delicate | ×115% |
Metalblood Serum + Delicate | ×58% |
Metalboood Serum + Robust gene | ×38% |
Metalboood Serum + Robust gene + Tough | ×19% |
Metalblood serum allows any colonist the same benefit as the trait Tough- widely regarded as one of the most beneficial traits in the game- with a fire weakness downside that can often be ignored or planned around. Many combat scenarios will not involve hostiles using flame weaponry, which renders the fire weakness moot. Using metalblood serum makes Phoenix armor a more attractive gear choice given the increased heat armor it provides.
Special care should be taken to identify enemy Impids, Tesserons, Centipede burners, Scorchers, and raiders armed with molotov cocktails or incendiary launchers, as they will pose the largest threats to pawns utilizing metalblood serum. [Detail Needed]
Sanguophages already have the robust gene which gives them some incoming damage mitigation, and Tinderskin, which stacks with the downside of metalbloood serum, making them poor candidates for using metalblood serum. Genies, Highmates, and other Delicate pawns benefit greatly from using metalblood serum, assuming they can then be kept away from taking fire damage.
Keeping a single colonist constantly dosed with metalblood serum will require 4 bioferrite and 2 twisted meat per day. Butchering entities is likely to be the most consistent method of acquiring twisted meat if a Fleshmass nucleus has not been captured.
Version history
- Anomaly DLC Release - Added.