Difference between revisions of "Shard insanity lance"

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| research = Insanity Weaponry
 
| research = Insanity Weaponry
 
| work to make = 21000
 
| work to make = 21000
 +
| work speed stat = General Labor Speed
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| skill 1 level = 5

Revision as of 13:14, 24 June 2024

Shard insanity lance

Shard insanity lance

A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving them into a berserk state. There is a risk of brain damage. This insanity lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.

Base Stats

Type
GearUtility
Tech Level
Archotech
Market Value
530 Silver
Mass
0.7 kg
HP
60
Flammability
100%

Apparel

Clothing For Nudity
False
Lifestage
Adult
Coverage
Waist
Layer
Belt

Ranged Combat

Warm-Up
2.4 ticks (0.04 secs)
Range
16.9 tile(s)

Creation

Crafted At
Bioferrite shaper
Required Research
Insanity weaponry
Skill Required
Crafting 5
Work To Make
21,000 ticks (5.83 mins)
Work Speed Stat
General Labor Speed
Resources to make
Shard 1 + Bioferrite 75
Technical
thingCategories
ApparelUtility
thingSetMakerTags
RewardStandardHighFreq
tradeTags
Artifact, UtilitySpecial


A shard insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to cause a target to go berserk.

Acquisition

Shard insanity lances can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Shard 1 Shard, Bioferrite 75 Bioferrite, 21,000 ticks (5.83 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

Summary

The shard insanity lance behaves almost identically to the psychic insanity lance.

Analysis

Version history