Difference between revisions of "Shard insanity lance"
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{{Anomaly}} | {{Anomaly}} | ||
− | {{Stub}} | + | {{Stub|reason=Missing summary (but see below recode) and missing analysis (which needs value proposition and comparison to base lance even if largely copied from [[psychic insanity lance]]}} |
+ | {{Recode|reason=Depending on how closely this duplicates the effects of the Core insanity lance, it might be best to transclude a section of that page or templatize}} | ||
{{Infobox main|building | {{Infobox main|building | ||
− | |name = Shard insanity lance | + | | name = Shard insanity lance |
+ | | image = Shard insanity lance.png | ||
+ | | description = A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving them into a berserk state. There is a risk of brain damage. | ||
+ | This insanity lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight. | ||
+ | | type = Gear | ||
+ | | type2 = Utility | ||
+ | | tech level = Archotech | ||
+ | | marketvalue = 530 | ||
+ | | hp = 60 | ||
+ | | flammability = 1 | ||
+ | | mass base = 0.7 | ||
+ | | lifestage = Adult | ||
+ | | clothing for nudity = False | ||
+ | | coverage = Waist | ||
+ | | layer = Belt | ||
+ | | thingCategories = ApparelUtility | ||
+ | | thingSetMakerTags = RewardStandardHighFreq | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | resource 1 = Shard | ||
+ | | resource 1 amount = 1 | ||
+ | | resource 2 = Bioferrite | ||
+ | | resource 2 amount = 75 | ||
+ | | research = Insanity Weaponry | ||
+ | | work to make = 21000 | ||
+ | | work speed stat = General Labor Speed | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 5 | ||
+ | | range = 16.9 | ||
+ | | warmup = 2.4 | ||
+ | | tradeTags = Artifact, UtilitySpecial | ||
}} | }} | ||
− | + | {{Info|A '''shard insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].}} | |
− | |||
== Acquisition == | == Acquisition == | ||
+ | {{Acquisition}} | ||
== Summary == | == Summary == | ||
+ | The shard insanity lance behaves almost identically to the [[psychic insanity lance]]. | ||
== Analysis == | == Analysis == |
Latest revision as of 07:04, 25 June 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing summary (but see below recode) and missing analysis (which needs value proposition and comparison to base lance even if largely copied from psychic insanity lance. |
This page has been suggested for recoding. Reason: Depending on how closely this duplicates the effects of the Core insanity lance, it might be best to transclude a section of that page or templatize. You can help RimWorld Wiki by improving it. |
Shard insanity lance
A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving them into a berserk state. There is a risk of brain damage. This insanity lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.
Base Stats
Apparel
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Waist
- Layer
- Belt
Ranged Combat
- Warm-Up
- 2.4 ticks (0.04 secs)
- Range
- 16.9 tile(s)
Creation
- Required Research
- Insanity weaponry
- Skill Required
- Crafting 5
- Work To Make
- 21,000 ticks (5.83 mins)
- Work Speed Stat
- General Labor Speed
- thingCategories
- ApparelUtility
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- Artifact, UtilitySpecial
A shard insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to cause a target to go berserk.
Acquisition[edit]
Shard insanity lances can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 75 Bioferrite, 21,000 ticks (5.83 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.
Summary[edit]
The shard insanity lance behaves almost identically to the psychic insanity lance.
Analysis[edit]
Version history[edit]
- Anomaly DLC Release - Added.